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authorHein-Pieter van Braam2018-01-29 16:46:30 +0100
committerHein-Pieter van Braam2018-01-30 20:56:53 +0100
commita34afa382077ab0c45ebc82c5fdfbf9efcd820ea (patch)
tree8a562e75c5e47e82adb2bb93649462b4ad0f5713 /editor
parent77d27053c3a0a8c29ec9c6039900ac4dd65dbece (diff)
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Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet. (cherry picked from commit b4d369c887001a824a4f27e59e3e300c8d4a5bb7)
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