From c77047d6a378490ff1001546b9d5fbfa39727f53 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 30 Jan 2018 11:03:46 -0300 Subject: Ability to import .escn files, which is just a .tscn but with forced import. This works together with the new Blender to Godot exporter. (cherry picked from commit 1322ca6fb254f31d9f6133ad083588b5d21e97be) --- editor/editor_node.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'editor/editor_node.cpp') diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 2f0c41c6e..98991cd7c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4815,6 +4815,10 @@ EditorNode::EditorNode() { Ref import_gltf; import_gltf.instance(); import_scene->add_importer(import_gltf); + + Ref import_escn; + import_escn.instance(); + import_scene->add_importer(import_escn); } Ref import_bitmap; -- cgit v1.2.3-70-g09d2