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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Transmuto</title>
<script type="text/javascript" src="three_js/dist/three.min.js"></script>
<script type="text/javascript" src="three_js/src/Detector.js"></script>
<script type="text/javascript" src="physi_js/physi.js"></script>
</head>
<body>
<script id="fragment_shader" type="x-shader/x-fragment">
uniform float time;
uniform vec2 resolution;
varying vec2 vUv;
void main( void ) {
vec2 position = -1.0 + 2.0 * vUv;
float red = abs( sin( position.x * position.y + time / 5.0 ) );
float green = abs( sin( position.x * position.y + time / 4.0 ) );
float blue = abs( sin( position.x * position.y + time / 3.0 ) );
gl_FragColor = vec4( red, green, blue, 1.0 );
}
</script>
<script id="vertex_shader" type="x-shader/x-vertex">
varying vec2 vUv;
void main()
{
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="text/javascript" src="game.js"></script>
</body>
</html>
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