diff options
| author | J08nY | 2016-04-16 06:41:19 +0200 |
|---|---|---|
| committer | J08nY | 2016-04-16 06:41:19 +0200 |
| commit | 98dabd8fec5d2930add944997577a5f702013736 (patch) | |
| tree | 24798a75df26cf252be1044a586cfe0d3604d4fa /index.html | |
| parent | 6c5bbc5fa0bad633325fc3901a3c72c2c0ad64a5 (diff) | |
| download | ld35-98dabd8fec5d2930add944997577a5f702013736.tar.gz ld35-98dabd8fec5d2930add944997577a5f702013736.tar.zst ld35-98dabd8fec5d2930add944997577a5f702013736.zip | |
Diffstat (limited to 'index.html')
| -rw-r--r-- | index.html | 41 |
1 files changed, 38 insertions, 3 deletions
@@ -3,10 +3,45 @@ <head> <meta charset="UTF-8"> <title>Transmuto</title> - <script type="text/javascript" src="three.js/dist/three.min.js"></script> - <script type="text/javascript" src="Physi.js/physi.js"></script> + <script type="text/javascript" src="three_js/dist/three.min.js"></script> + <script type="text/javascript" src="three_js/src/Detector.js"></script> + <script type="text/javascript" src="physi_js/physi.js"></script> </head> <body> -<script type="text/javascript" src="main.js"></script> +<script id="fragment_shader" type="x-shader/x-fragment"> + + uniform float time; + uniform vec2 resolution; + + varying vec2 vUv; + + void main( void ) { + + vec2 position = -1.0 + 2.0 * vUv; + + float red = abs( sin( position.x * position.y + time / 5.0 ) ); + float green = abs( sin( position.x * position.y + time / 4.0 ) ); + float blue = abs( sin( position.x * position.y + time / 3.0 ) ); + gl_FragColor = vec4( red, green, blue, 1.0 ); + + } + + + +</script> +<script id="vertex_shader" type="x-shader/x-vertex"> + + varying vec2 vUv; + + void main() + { + vUv = uv; + vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); + gl_Position = projectionMatrix * mvPosition; + } + + +</script> +<script type="text/javascript" src="game.js"></script> </body> </html>
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