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-rw-r--r--index.html41
1 files changed, 38 insertions, 3 deletions
diff --git a/index.html b/index.html
index 9ebca2c..7eafeb6 100644
--- a/index.html
+++ b/index.html
@@ -3,10 +3,45 @@
<head>
<meta charset="UTF-8">
<title>Transmuto</title>
- <script type="text/javascript" src="three.js/dist/three.min.js"></script>
- <script type="text/javascript" src="Physi.js/physi.js"></script>
+ <script type="text/javascript" src="three_js/dist/three.min.js"></script>
+ <script type="text/javascript" src="three_js/src/Detector.js"></script>
+ <script type="text/javascript" src="physi_js/physi.js"></script>
</head>
<body>
-<script type="text/javascript" src="main.js"></script>
+<script id="fragment_shader" type="x-shader/x-fragment">
+
+ uniform float time;
+ uniform vec2 resolution;
+
+ varying vec2 vUv;
+
+ void main( void ) {
+
+ vec2 position = -1.0 + 2.0 * vUv;
+
+ float red = abs( sin( position.x * position.y + time / 5.0 ) );
+ float green = abs( sin( position.x * position.y + time / 4.0 ) );
+ float blue = abs( sin( position.x * position.y + time / 3.0 ) );
+ gl_FragColor = vec4( red, green, blue, 1.0 );
+
+ }
+
+
+
+</script>
+<script id="vertex_shader" type="x-shader/x-vertex">
+
+ varying vec2 vUv;
+
+ void main()
+ {
+ vUv = uv;
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
+ gl_Position = projectionMatrix * mvPosition;
+ }
+
+
+</script>
+<script type="text/javascript" src="game.js"></script>
</body>
</html> \ No newline at end of file