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| author | J08nY | 2016-04-18 03:04:32 +0200 |
|---|---|---|
| committer | J08nY | 2016-04-18 03:04:32 +0200 |
| commit | b40e5134ede79e3944f27bfd978f434d0eb6982b (patch) | |
| tree | 0416320a498ed60d022194edf904250fd14b6a61 /game.ts | |
| parent | abbc6ed9cfb798f0dca493774311324105ca0b0b (diff) | |
| download | ld35-b40e5134ede79e3944f27bfd978f434d0eb6982b.tar.gz ld35-b40e5134ede79e3944f27bfd978f434d0eb6982b.tar.zst ld35-b40e5134ede79e3944f27bfd978f434d0eb6982b.zip | |
Diffstat (limited to 'game.ts')
| -rw-r--r-- | game.ts | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -507,7 +507,7 @@ class Level extends Physijs.Scene { let groundGeometry = new THREE.BoxGeometry(1200, 1, 1200); this.ground = new Physijs.BoxMesh(groundGeometry, Level.mat, 0); this.add(this.ground); - } + }231 random(start?:number, range?:number):Vector3 { let a = Math.random() > 0.5 ? -1 : 1; |
