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| author | J08nY | 2016-04-18 02:56:46 +0200 |
|---|---|---|
| committer | J08nY | 2016-04-18 02:56:46 +0200 |
| commit | 29ba4078cd58f9558b417edf2d207d5ff837e6ab (patch) | |
| tree | 98911c08d864190fb6db913620b28c888eeb4b70 /game.ts | |
| parent | b9423627ed933f4fc9e47a9f46a98c7a93f08df5 (diff) | |
| download | ld35-29ba4078cd58f9558b417edf2d207d5ff837e6ab.tar.gz ld35-29ba4078cd58f9558b417edf2d207d5ff837e6ab.tar.zst ld35-29ba4078cd58f9558b417edf2d207d5ff837e6ab.zip | |
Diffstat (limited to 'game.ts')
| -rw-r--r-- | game.ts | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -504,7 +504,7 @@ class Level extends Physijs.Scene { this.spawn(20, 20); } - let groundGeometry = new THREE.BoxGeometry(1000, 1, 1000); + let groundGeometry = new THREE.BoxGeometry(1200, 1, 1200); this.ground = new Physijs.BoxMesh(groundGeometry, Level.mat, 0); this.add(this.ground); } |
