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path: root/platform/haiku/detect.py
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import os
import sys

def is_active():
    return True

def get_name():
    return "Haiku"

def can_build():
    if (os.name != "posix"):
        return False

    if (sys.platform == "darwin"):
        return False

    return True

def get_opts():
    return [
        ('debug_release', 'Add debug symbols to release version','no')
    ]

def get_flags():
    return [
    ]

def configure(env):
    is64 = sys.maxsize > 2**32

    if (env["bits"]=="default"):
        if (is64):
            env["bits"]="64"
        else:
            env["bits"]="32"

    env.Append(CPPPATH = ['#platform/haiku'])

    env["CC"] = "gcc-x86"
    env["CXX"] = "g++-x86"

    if (env["target"]=="release"):
        if (env["debug_release"]=="yes"):
            env.Append(CCFLAGS=['-g2'])
        else:
            env.Append(CCFLAGS=['-O3','-ffast-math'])
    elif (env["target"]=="release_debug"):
        env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
    elif (env["target"]=="debug"):
        env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])

    #env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
    env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
    env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
    env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
    env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])

    import methods
    env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
    env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
    env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})