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* | | | Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-032-5/+32
* | | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-02203-1559/+1559
* | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-02229-1228/+2201
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| * \ \ \ Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0254-560/+1090
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| | * | | | WIP particle systemJuan Linietsky2017-01-011-0/+11
| | * | | | put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-231-1/+0
| | * | | | baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-233-0/+99
| | * | | | Some BRDF fixesJuan Linietsky2016-12-212-1/+4
| | * | | | work in progress global illuminationJuan Linietsky2016-12-204-8/+203
| | * | | | Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-242-11/+19
| | * | | | Instancing is working! (hooray)Juan Linietsky2016-11-221-2/+6
| | * | | | working reflection probes!!Juan Linietsky2016-11-192-0/+190
| | * | | | all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-7/+21
| | * | | | -Many many fixesJuan Linietsky2016-10-295-91/+98
| | * | | | PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-2712-172/+168
| | * | | | Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
| | * | | | 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+4
| | * | | | -the new shader language seems to workJuan Linietsky2016-10-073-167/+95
| | * | | | -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-055-11/+15
| | * | | | Begining of GLES3 renderer:Juan Linietsky2016-10-0345-206/+242
| * | | | | Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde2017-01-023-14/+5
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| | * | | | | Add new option to always open output on playGuilherme Felipe2016-12-241-0/+3
| | * | | | | Fix visibility of bottom panel when start playingGuilherme Felipe2016-12-242-14/+2
| * | | | | | Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde2017-01-022-9/+89
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| | * | | | | | Added option to toggle bucket fill previewMarc Gilleron2016-12-311-2/+3
| | * | | | | | Added bucket fill previewMarc Gilleron2016-12-312-8/+87
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| * | | | | | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-022-14/+15
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| | * | | | | | Show visual notice for visibility on Scene Dockvolzhs2016-12-282-1/+15
| | * | | | | | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-13/+0
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| * | | | | | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz2017-01-022-0/+7
| * | | | | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01216-220/+220
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| * | | | | Merge pull request #7347 from bebae/masterRémi Verschelde2016-12-232-12/+9
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| | * | | | | Allows to start the scene with custom arguments within the editorbebae2016-12-212-12/+9
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| * / | | | PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2016-12-231-0/+1
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| * | | | Merge pull request #7233 from Hinsbart/fix_dnd_crashRémi Verschelde2016-12-081-1/+1
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| | * | | | Fix crash on project importing by dragging a folder.Andreas Haas2016-12-021-1/+1
| * | | | | Merge pull request #7229 from volzhs/show-selected-nodeRémi Verschelde2016-12-081-0/+6
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| | * | | | | Show selected node in Scene dock when parent node is foldedvolzhs2016-12-021-0/+6
| * | | | | | TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas2016-12-031-2/+2
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| * | | | | Merge pull request #7191 from volzhs/check-android-releaseRémi Verschelde2016-12-023-0/+222
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| | * | | | Check keystore field when export Android release apkvolzhs2016-11-293-0/+222
| * | | | | Fix snap mode selector sticking in texture region moduleDmitry Kram2016-11-271-1/+1
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| * | | | Merge pull request #7115 from sketchyfun/path3D_handle_snapRémi Verschelde2016-11-151-0/+6
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| | * | | | Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling2016-11-141-0/+6
| * | | | | Check entered and trimmed path when create, import, install projectvolzhs2016-11-141-30/+22
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| * | | | Merge pull request #7111 from volzhs/crash-import-sceneRémi Verschelde2016-11-142-2/+2
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| | * | | | Fix crash when select target path on import 3d scene windowvolzhs2016-11-142-2/+2
| * | | | | Prevent to select children if selection lock or instanced scenevolzhs2016-11-121-7/+14
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| * | | | Merge pull request #6998 from volzhs/fix-editor-settingsRémi Verschelde2016-11-111-1/+0
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| | * | | | Fix resetting to default value in EditorSettingsvolzhs2016-11-011-1/+0