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path: root/tools/editor/scene_tree_editor.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1316/+0
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
* 2D Editor: Don't show lock icons for hidden nodes.Andreas Haas2017-01-191-1/+4
* Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa2017-01-181-19/+18
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* some class renamesJuan Linietsky2017-01-121-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-1/+1
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-2/+2
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-14/+14
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| * | Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+14
| * | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-13/+0
* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* | Show selected node in Scene dock when parent node is foldedvolzhs2016-12-021-0/+6
* | Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-2/+23
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* Fix typo for word_wrapvolzhs2016-09-301-1/+1
* More progress on visual script editingJuan Linietsky2016-08-031-1/+2
* Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2016-07-181-8/+8
* Fix signals/group button on Scene dockFranklin Sobrinho2016-07-161-2/+10
* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-6/+10
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-1/+20
* Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky2016-06-131-1/+1
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| * Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
* | Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-1/+45
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* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+5
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-3/+30
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+38
* Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde2016-05-171-7/+14
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| * Scenetree Nodes drag and drop visual representationvolzhs2016-05-171-7/+14
* | use case insensitive for searching nodes in Scene tree dockvolzhs2016-05-171-1/+1
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* Contextualized Scene Tree menuJuan Linietsky2016-05-161-6/+38
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+9
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-10/+44
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+97
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-16/+16
* remove trailing whitespaceHubert Jarosz2016-03-091-32/+32
* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
* Fix crash when renaming nodes using focus lossFranklin Sobrinho2016-01-261-1/+4
* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-0/+3
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-5/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Double-click item for reparent and choose a node in NodePath dialogFranklin Sobrinho2015-12-131-3/+2
* Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...Franklin Sobrinho2015-11-281-1/+0