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path: root/tools/editor/property_editor.h (follow)
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* Fix Project Settings dialog add/delete global variableFranklin Sobrinho2016-03-061-0/+7
* Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-231-8/+2
* Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-231-4/+4
* Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-211-4/+4
* Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-121-2/+8
* -Project settings can properly add/remove properties again, fixes #3177Juan Linietsky2016-01-101-0/+1
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-021-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* small fix for undo redoJuan Linietsky2015-12-161-0/+1
* -split view of property editor and editor settingsJuan Linietsky2015-12-151-0/+25
* -remove (can be added back in editor settings) icons from property editorJuan Linietsky2015-12-111-0/+1
* Make ItemListEditor plugin functionalFranklin Sobrinho2015-12-031-1/+3
* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-1/+9
* Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU2015-10-161-1/+6
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| * Large improvements on scene packing and managementreduz2015-10-101-1/+6
* | Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-2/+8
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| * Show documentation for properties on hover.Juan Linietsky2015-08-251-0/+6
* | Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-22/+24
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* new file dialog!Juan Linietsky2015-06-061-2/+2
* improved animation editorJuan Linietsky2015-05-251-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* A bit of everything:Juan Linietsky2014-05-141-1/+1
* Auto select custom property value field when pop up, user can start typing to...marynate2014-02-271-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+219