| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1516/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | 2017-02-04 | 1 | -11/+11 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -5/+2 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -6/+6 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -30/+30 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+2 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Fix crash on project importing by dragging a folder. | Andreas Haas | 2016-12-02 | 1 | -1/+1 |
| | | | | | | | | | Fixes #7226 | ||||
| * | | Check entered and trimmed path when create, import, install project | volzhs | 2016-11-14 | 1 | -30/+22 |
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| * | | Merge pull request #7068 from volzhs/fix-project-name | Rémi Verschelde | 2016-11-09 | 1 | -2/+2 |
| |\ \ | | | | | | | Set project name as directory name instead of '.' | ||||
| | * | | Set project name as directory name instead of '.' | volzhs | 2016-11-08 | 1 | -2/+2 |
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| * | | | Select newly created or imported project automatically | volzhs | 2016-11-08 | 1 | -2/+43 |
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| * / | Project manager: grab focus on ok button after path selection. | Andreas Haas | 2016-10-06 | 1 | -1/+2 |
| |/ | | | | | Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | ||||
| * | More custom theme support for editor | Geequlim | 2016-09-20 | 1 | -7/+7 |
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| * | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | 2016-09-13 | 1 | -1/+1 |
| | | | | | single dock column like in 1.0 if that's the case. | ||||
| * | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 2016-09-13 | 1 | -4/+8 |
| | | | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis) | ||||
| * | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -2/+2 |
| | | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | ||||
| * | Fix dialogs in ProjectManage don't with editor theme issue | Geequlim | 2016-09-07 | 1 | -4/+3 |
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| * | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | 2016-08-08 | 1 | -6/+0 |
| |\ | | | | | Remove unused function in Project Manager. | ||||
| | * | Remove unused function in Project Manager. | Andreas Haas | 2016-08-05 | 1 | -6/+0 |
| | | | | | | | | | This has been deprecated by #5993 | ||||
| * | | Project Manager: Fix and improve unhandled input | Ignacio Etcheverry | 2016-08-05 | 1 | -16/+20 |
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| * | Auto import project folder, confirm scan multiple folders or non-project folder | Dima Granetchi | 2016-08-01 | 1 | -8/+48 |
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| * | Improve dialog title when scanning for projects | Rémi Verschelde | 2016-07-31 | 1 | -0/+1 |
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| * | Merge pull request #5981 from profelis/PR-scan-dragged-folder | Rémi Verschelde | 2016-07-31 | 1 | -0/+6 |
| |\ | | | | | Drag open scan window if engine.cfg not found | ||||
| | * | dnd folder open scan window if engine.cfg not found | Dima Granetchi | 2016-07-31 | 1 | -0/+6 |
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| * | | fix run button availability check | Dima Granetchi | 2016-07-31 | 1 | -11/+10 |
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| * | Project Manager: Import projects using filesystem drag'n'drop. | Andreas Haas | 2016-07-29 | 1 | -0/+17 |
| | | | | | Can drop an engine.cfg file over the window to import it ;) | ||||
| * | keep selected_list up to date | Dima Granetchi | 2016-07-29 | 1 | -22/+34 |
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| * | Command-F focus filter input field in project manager | Dima Granetchi | 2016-07-27 | 1 | -0/+4 |
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| * | Project Manager: Added project list scrolling with keyboard | Ignacio Etcheverry | 2016-07-23 | 1 | -0/+134 |
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| * | Fix main scene not being saved when set via Play button | Rémi Verschelde | 2016-07-19 | 1 | -2/+3 |
| | | | | | | Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | ||||
| * | i18n: Sync template with current source | Rémi Verschelde | 2016-07-15 | 1 | -1/+1 |
| | | | | | Also fix a space after : in a translated string. | ||||
| * | Fixed a crash in scenario where SSL is not available. | vamsi | 2016-07-13 | 1 | -4/+1 |
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| * | Downloaded templates from project manager can now be installed. | Juan Linietsky | 2016-07-11 | 1 | -32/+181 |
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| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -3/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Initialize the SSL certificates in the project manager | Rémi Verschelde | 2016-07-06 | 1 | -1/+3 |
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| * | Avoid settings from being lost when opening project manager. | Juan Linietsky | 2016-07-03 | 1 | -0/+3 |
| | | | | | Probably fixes many issues of this kind, like missing shortcuts or other settings | ||||
| * | remove the warning of instances in use at Project manager exit | volzhs | 2016-06-28 | 1 | -3/+0 |
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| * | Clean up editor theme creation | Geequlim | 2016-06-18 | 1 | -19/+13 |
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| * | Better way to disable asset library | Juan Linietsky | 2016-06-09 | 1 | -8/+8 |
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| * | Disable asset library compilation if no openssl exists | Juan Linietsky | 2016-06-09 | 1 | -0/+4 |
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