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| author | Juan Linietsky | 2016-10-03 16:33:42 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-03 21:35:16 +0200 |
| commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
| tree | a817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/project_manager.cpp | |
| parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) | |
| download | godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip | |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'tools/editor/project_manager.cpp')
| -rw-r--r-- | tools/editor/project_manager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index 18a4e845a..4f6f624b1 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -870,7 +870,7 @@ void ProjectManager::_load_recent_projects() { TextureButton *favorite = memnew( TextureButton ); favorite->set_normal_texture(favorite_icon); if (!is_favorite) - favorite->set_opacity(0.2); + favorite->set_modulate(Color(1,1,1,0.2)); favorite->set_v_size_flags(SIZE_EXPAND); favorite->connect("pressed",this,"_favorite_pressed",varray(hb)); favorite_box->add_child(favorite); @@ -891,7 +891,7 @@ void ProjectManager::_load_recent_projects() { vb->add_child(title); Label *fpath = memnew( Label(path) ); vb->add_child(fpath); - fpath->set_opacity(0.5); + fpath->set_modulate(Color(1,1,1,0.5)); fpath->add_color_override("font_color",font_color); scroll_childs->add_child(hb); |
