| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -6/+6 |
| | | |||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -30/+30 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+2 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Fix crash on project importing by dragging a folder. | Andreas Haas | 2016-12-02 | 1 | -1/+1 |
| | | | | | | | | | Fixes #7226 | ||||
| * | | Check entered and trimmed path when create, import, install project | volzhs | 2016-11-14 | 1 | -30/+22 |
| | | | |||||
| * | | Merge pull request #7068 from volzhs/fix-project-name | Rémi Verschelde | 2016-11-09 | 1 | -2/+2 |
| |\ \ | | | | | | | Set project name as directory name instead of '.' | ||||
| | * | | Set project name as directory name instead of '.' | volzhs | 2016-11-08 | 1 | -2/+2 |
| | | | | |||||
| * | | | Select newly created or imported project automatically | volzhs | 2016-11-08 | 1 | -2/+43 |
| |/ / | |||||
| * / | Project manager: grab focus on ok button after path selection. | Andreas Haas | 2016-10-06 | 1 | -1/+2 |
| |/ | | | | | Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ | ||||
| * | More custom theme support for editor | Geequlim | 2016-09-20 | 1 | -7/+7 |
| | | |||||
| * | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | 2016-09-13 | 1 | -1/+1 |
| | | | | | single dock column like in 1.0 if that's the case. | ||||
| * | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 2016-09-13 | 1 | -4/+8 |
| | | | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis) | ||||
| * | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -2/+2 |
| | | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | ||||
| * | Fix dialogs in ProjectManage don't with editor theme issue | Geequlim | 2016-09-07 | 1 | -4/+3 |
| | | |||||
| * | Merge pull request #6050 from Hinsbart/remove_pm_file_import | Rémi Verschelde | 2016-08-08 | 1 | -6/+0 |
| |\ | | | | | Remove unused function in Project Manager. | ||||
| | * | Remove unused function in Project Manager. | Andreas Haas | 2016-08-05 | 1 | -6/+0 |
| | | | | | | | | | This has been deprecated by #5993 | ||||
| * | | Project Manager: Fix and improve unhandled input | Ignacio Etcheverry | 2016-08-05 | 1 | -16/+20 |
| |/ | |||||
| * | Auto import project folder, confirm scan multiple folders or non-project folder | Dima Granetchi | 2016-08-01 | 1 | -8/+48 |
| | | |||||
| * | Improve dialog title when scanning for projects | Rémi Verschelde | 2016-07-31 | 1 | -0/+1 |
| | | |||||
| * | Merge pull request #5981 from profelis/PR-scan-dragged-folder | Rémi Verschelde | 2016-07-31 | 1 | -0/+6 |
| |\ | | | | | Drag open scan window if engine.cfg not found | ||||
| | * | dnd folder open scan window if engine.cfg not found | Dima Granetchi | 2016-07-31 | 1 | -0/+6 |
| | | | |||||
| * | | fix run button availability check | Dima Granetchi | 2016-07-31 | 1 | -11/+10 |
| |/ | |||||
| * | Project Manager: Import projects using filesystem drag'n'drop. | Andreas Haas | 2016-07-29 | 1 | -0/+17 |
| | | | | | Can drop an engine.cfg file over the window to import it ;) | ||||
| * | keep selected_list up to date | Dima Granetchi | 2016-07-29 | 1 | -22/+34 |
| | | |||||
| * | Command-F focus filter input field in project manager | Dima Granetchi | 2016-07-27 | 1 | -0/+4 |
| | | |||||
| * | Project Manager: Added project list scrolling with keyboard | Ignacio Etcheverry | 2016-07-23 | 1 | -0/+134 |
| | | |||||
| * | Fix main scene not being saved when set via Play button | Rémi Verschelde | 2016-07-19 | 1 | -2/+3 |
| | | | | | | Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | ||||
| * | i18n: Sync template with current source | Rémi Verschelde | 2016-07-15 | 1 | -1/+1 |
| | | | | | Also fix a space after : in a translated string. | ||||
| * | Fixed a crash in scenario where SSL is not available. | vamsi | 2016-07-13 | 1 | -4/+1 |
| | | |||||
| * | Downloaded templates from project manager can now be installed. | Juan Linietsky | 2016-07-11 | 1 | -32/+181 |
| | | |||||
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -3/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Initialize the SSL certificates in the project manager | Rémi Verschelde | 2016-07-06 | 1 | -1/+3 |
| | | |||||
| * | Avoid settings from being lost when opening project manager. | Juan Linietsky | 2016-07-03 | 1 | -0/+3 |
| | | | | | Probably fixes many issues of this kind, like missing shortcuts or other settings | ||||
| * | remove the warning of instances in use at Project manager exit | volzhs | 2016-06-28 | 1 | -3/+0 |
| | | |||||
| * | Clean up editor theme creation | Geequlim | 2016-06-18 | 1 | -19/+13 |
| | | |||||
| * | Better way to disable asset library | Juan Linietsky | 2016-06-09 | 1 | -8/+8 |
| | | |||||
| * | Disable asset library compilation if no openssl exists | Juan Linietsky | 2016-06-09 | 1 | -0/+4 |
| | | |||||
| * | Fixed some options in assetlib | Juan Linietsky | 2016-06-08 | 1 | -3/+0 |
| | | |||||
| * | Added asset library on project manager for templates | Juan Linietsky | 2016-06-08 | 1 | -23/+48 |
| | | |||||
| * | Fixed localization in file dialogs | DimOkGamer | 2016-06-07 | 1 | -2/+2 |
| | | | | | | and two more lines. 2 fixes in ru.po. | ||||
| * | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | 2016-06-06 | 1 | -1/+1 |
| | | |||||
| * | make hdpi manually configurable in project settings | Juan Linietsky | 2016-06-05 | 1 | -1/+14 |
| | | | | | also added hidpi support to project manager | ||||
| * | Set more visible string to translatable | Geequlim | 2016-05-29 | 1 | -1/+1 |
| | | |||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -4/+4 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -7/+7 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | i18n: Don't make print_line calls translatable | Rémi Verschelde | 2016-05-04 | 1 | -3/+3 |
| | | |||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -42/+42 |
| | | |||||
