| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -207/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -4/+4 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | 2017-01-02 | 1 | -1/+10 |
| |\ | | | | | Bucket fill preview | ||||
| | * | Added bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -1/+10 |
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| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | 2016-09-10 | 1 | -1/+1 |
| | | | | | Arranged some functions to achieve this. | ||||
| * | Tilemap editor: Bucket tool - allow deleting and replacing of tiles | Joscha | 2016-09-02 | 1 | -1/+1 |
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| * | editor: Add mouse position information in TileMap | Mark Nokalt | 2016-08-30 | 1 | -0/+2 |
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| * | Add a slider for zooming TileMap preview icons. | Andreas Haas | 2016-05-24 | 1 | -0/+2 |
| | | | | | Fixes #2413 | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -1/+1 |
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| * | Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit" | Franklin Sobrinho | 2016-03-14 | 1 | -1/+1 |
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| * | Tilemap Editor: Bucket fill | Franklin Sobrinho | 2016-03-14 | 1 | -1/+9 |
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| * | Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies | Franklin Sobrinho | 2016-03-14 | 1 | -1/+1 |
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| * | Tilemap Editor: Line drawing and erasing | Franklin Sobrinho | 2016-03-14 | 1 | -0/+2 |
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| * | Tilemap Editor: Rectangle drawing/erasing and small improvements | Franklin Sobrinho | 2016-03-14 | 1 | -32/+59 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Grid/Tile map editor new item palette | Franklin Sobrinho | 2015-06-22 | 1 | -1/+10 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 | Carl Olsson | 2015-02-22 | 1 | -3/+10 |
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| | * | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | 2015-02-13 | 1 | -1/+1 |
| | | | | | | | | | intuitive for flipping transposed tiles. | ||||
| | * | Moved wrapper function to TileMapEditor. | Carl Olsson | 2015-02-11 | 1 | -0/+1 |
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| | * | Forgot to update tile transform buttons when picking tiles. | Carl Olsson | 2015-02-03 | 1 | -1/+1 |
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| | * | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -0/+1 |
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| | * | Prep for tile transpose transform. | Carl Olsson | 2015-01-19 | 1 | -3/+8 |
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| * | | Better 2D Snapping | Carl Olsson | 2015-02-15 | 1 | -1/+0 |
| |/ | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping. | ||||
| * | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | 2015-01-17 | 1 | -1/+5 |
| | | | | | tile picking with Ctrl+LMB. | ||||
| * | -added a check for setget while running the game , closes #1009 | Juan Linietsky | 2015-01-03 | 1 | -0/+4 |
| | | | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly) | ||||
| * | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson | 2014-12-29 | 1 | -7/+2 |
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| * | heck | Juan Linietsky | 2014-04-19 | 1 | -1/+2 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+138 |
