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path: root/tools/editor/plugins/tile_map_editor_plugin.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-207/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Type renames:Juan Linietsky2017-01-111-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-4/+4
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde2017-01-021-1/+10
|\ | | | | Bucket fill preview
| * Added bucket fill previewMarc Gilleron2016-12-311-1/+10
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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky2016-09-101-1/+1
| | | | Arranged some functions to achieve this.
* Tilemap editor: Bucket tool - allow deleting and replacing of tilesJoscha2016-09-021-1/+1
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* editor: Add mouse position information in TileMapMark Nokalt2016-08-301-0/+2
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* Add a slider for zooming TileMap preview icons.Andreas Haas2016-05-241-0/+2
| | | | Fixes #2413
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"Franklin Sobrinho2016-03-141-1/+1
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* Tilemap Editor: Bucket fillFranklin Sobrinho2016-03-141-1/+9
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* Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistenciesFranklin Sobrinho2016-03-141-1/+1
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* Tilemap Editor: Line drawing and erasingFranklin Sobrinho2016-03-141-0/+2
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* Tilemap Editor: Rectangle drawing/erasing and small improvementsFranklin Sobrinho2016-03-141-32/+59
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-221-1/+10
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godot into snapping2Carl Olsson2015-02-221-3/+10
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| * Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson2015-02-131-1/+1
| | | | | | | | intuitive for flipping transposed tiles.
| * Moved wrapper function to TileMapEditor.Carl Olsson2015-02-111-0/+1
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| * Forgot to update tile transform buttons when picking tiles.Carl Olsson2015-02-031-1/+1
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| * Working TileMap tile transpose transform.Carl Olsson2015-02-021-0/+1
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| * Prep for tile transpose transform.Carl Olsson2015-01-191-3/+8
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* | Better 2D SnappingCarl Olsson2015-02-151-1/+0
|/ | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
* Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson2015-01-171-1/+5
| | | | tile picking with Ctrl+LMB.
* -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-031-0/+4
| | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly)
* Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson2014-12-291-7/+2
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* heckJuan Linietsky2014-04-191-1/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138