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path: root/tools/editor/plugins/spatial_editor_plugin.h (follow)
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* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-4/+0
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+0
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-2/+6
* Added selection menu to spatial and canvas editorsneikeq2015-11-191-0/+14
* work in progress, resource previewsJuan Linietsky2015-05-311-1/+7
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-211-0/+2
* added blender/maya like zoom stylejaromirhribal2014-12-281-0/+6
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-1/+2
* Little BitsJuan Linietsky2014-10-121-8/+31
* Misc BitsJuan Linietsky2014-10-091-0/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-2/+3
* Fixing Issues...Juan Linietsky2014-09-191-0/+3
* fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky2014-09-181-0/+1
* Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-131-0/+1
* Lots of 3D improvements:Juan Linietsky2014-05-041-4/+33
* Merge pull request #237 from marynate/PR-maya-navreduz2014-04-051-1/+13
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| * Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate2014-04-011-1/+2
| * Add maya style navigation scheme to 3d vieewportmarynate2014-04-011-1/+12
* | Space to toggle maximize viewportmarynate2014-04-011-0/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+467