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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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spatial_editor_plugin.h
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Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-574
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+0
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Change camera default rotation
volzhs
2017-01-17
1
-1
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+1
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Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
1
-2
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+0
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
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renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
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+1
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-3
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+3
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-5
/
+5
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
/
+5
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-Many many fixes
Juan Linietsky
2016-10-29
1
-1
/
+1
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-4
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+4
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-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
1
-1
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+1
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
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Add shortcut to reset cursor position in 3D Editor ( #166 )
Fabio Alessandrelli
2016-10-04
1
-0
/
+1
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/
*
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-27
1
-0
/
+3
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-10
/
+10
*
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
1
-4
/
+0
*
Fix some error messages
Franklin Sobrinho
2016-01-09
1
-1
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
fixed and improved selection and list selection, closes #2852
Juan Linietsky
2015-12-13
1
-2
/
+6
*
Added selection menu to spatial and canvas editors
neikeq
2015-11-19
1
-0
/
+14
*
work in progress, resource previews
Juan Linietsky
2015-05-31
1
-1
/
+7
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-0
/
+3
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Fix issue #931: display current view name into editor's 3d scene viewports
rollenrolm
2015-03-21
1
-0
/
+2
*
added blender/maya like zoom style
jaromirhribal
2014-12-28
1
-0
/
+6
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-1
/
+2
*
Little Bits
Juan Linietsky
2014-10-12
1
-8
/
+31
*
Misc Bits
Juan Linietsky
2014-10-09
1
-0
/
+2
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-2
/
+3
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-0
/
+3
*
fix skeleton AABB computation, addeded shadeless view mode
Juan Linietsky
2014-09-18
1
-0
/
+1
*
Add align with view in 3d editor viewport (useful for aligning camera with
marynate
2014-06-13
1
-0
/
+1
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-4
/
+33
*
Merge pull request #237 from marynate/PR-maya-nav
reduz
2014-04-05
1
-1
/
+13
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Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
1
-1
/
+2
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Add maya style navigation scheme to 3d vieewport
marynate
2014-04-01
1
-1
/
+12
*
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Space to toggle maximize viewport
marynate
2014-04-01
1
-0
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+2
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*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+467