aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/spatial_editor_plugin.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-574/+0
* Change camera default rotationvolzhs2017-01-171-1/+1
* Reenable node name case setting + code cleanupsRémi Verschelde2017-01-131-2/+0
* Type renames:Juan Linietsky2017-01-111-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-5/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+5
|\
| * -Many many fixesJuan Linietsky2016-10-291-1/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-4/+4
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2016-10-041-0/+1
|/
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-0/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-4/+0
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+0
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-2/+6
* Added selection menu to spatial and canvas editorsneikeq2015-11-191-0/+14
* work in progress, resource previewsJuan Linietsky2015-05-311-1/+7
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-211-0/+2
* added blender/maya like zoom stylejaromirhribal2014-12-281-0/+6
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-1/+2
* Little BitsJuan Linietsky2014-10-121-8/+31
* Misc BitsJuan Linietsky2014-10-091-0/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-2/+3
* Fixing Issues...Juan Linietsky2014-09-191-0/+3
* fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky2014-09-181-0/+1
* Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-131-0/+1
* Lots of 3D improvements:Juan Linietsky2014-05-041-4/+33
* Merge pull request #237 from marynate/PR-maya-navreduz2014-04-051-1/+13
|\
| * Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate2014-04-011-1/+2
| * Add maya style navigation scheme to 3d vieewportmarynate2014-04-011-1/+12
* | Space to toggle maximize viewportmarynate2014-04-011-0/+2
|/
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+467