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path: root/tools/editor/plugins/shader_graph_editor_plugin.h
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-242/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-5/+5
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+2
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Drop fully commented-out filesRémi Verschelde2016-06-181-1/+0
| | | | Part of #5272
* fix error when open project and close editorvolzhs2016-05-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | ### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
* Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2016-05-191-1/+5
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* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added const to a reference, should fix #2613Juan Linietsky2015-10-171-1/+1
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* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-0/+6
| | | | Do not merge these changes, default values are not compiled into shaders yet!
* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+1
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* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-0/+2
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* Fix tab indentMariano Javier Suligoy2015-07-201-116/+116
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-110/+112
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* Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy2015-07-161-2/+4
| | | | clicked location.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Visual Shader Editing for 2DJuan Linietsky2015-01-201-2/+4
| | | | Editing 2D shaders with visual editor seems to work now.
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-1/+73
| | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
* Fixes to GraphEdit:Juan Linietsky2015-01-081-1/+2
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+2
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-71/+70
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+150