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| author | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
| commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
| tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/shader_graph_editor_plugin.h | |
| parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
| download | godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.zst godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.zip | |
GODOT IS OPEN SOURCE
Diffstat (limited to 'tools/editor/plugins/shader_graph_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/shader_graph_editor_plugin.h | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h new file mode 100644 index 000000000..5b0767dc8 --- /dev/null +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -0,0 +1,150 @@ +/*************************************************************************/ +/* shader_graph_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H +#define SHADER_GRAPH_EDITOR_PLUGIN_H + +#if 0 +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/resources/shader.h" +#include "servers/visual/shader_graph.h" +#include "scene/gui/tree.h" +#include "scene/gui/button.h" +#include "scene/gui/popup.h" +#include "tools/editor/property_editor.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class ShaderEditor : public Control { + + OBJ_TYPE(ShaderEditor, Control ); + + enum MenuAction { + + GRAPH_ADD_NODE, + GRAPH_CLEAR, + NODE_DISCONNECT, + NODE_ERASE, + + }; + + enum ClickType { + CLICK_NONE, + CLICK_NODE, + CLICK_INPUT_SLOT, + CLICK_OUTPUT_SLOT, + CLICK_PARAMETER + }; + + PopupMenu *node_popup; + Popup *add_popup; + PopupMenu *vertex_popup; + PopupMenu *fragment_popup; + PopupMenu *post_popup; + Tree *add_types; + Button *add_confirm; + HScrollBar *h_scroll; + VScrollBar *v_scroll; + + Ref<Shader> shader; + List<int> order; + Set<int> active_nodes; + ShaderGraph shader_graph; + int last_x,last_y; + uint32_t last_id; + + CustomPropertyEditor *property_editor; + + Point2 offset; + ClickType click_type; + Point2 click_pos; + int click_node; + int click_slot; + Point2 click_motion; + ClickType rclick_type; + int rclick_node; + int rclick_slot; + + Size2 _get_maximum_size(); + Size2 get_node_size(int p_node) const; + void _draw_node(int p_node); + + void _add_node_from_text(const String& p_text); + void _update_scrollbars(); + void _scroll_moved(); + void _node_param_changed(); + void _node_add_callback(); + void _node_add(VisualServer::ShaderNodeType p_type); + void _node_edit_property(int p_node); + void _node_menu_item(int p_item); + void _vertex_item(int p_item); + void _fragment_item(int p_item); + void _post_item(int p_item); + + ClickType _locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const; + Point2 _get_slot_pos(int p_node_id,bool p_input,int p_slot); + + Error validate_graph(); + + void _read_shader_graph(); + void _write_shader_graph(); + + virtual bool has_point(const Point2& p_point) const; +protected: + void _notification(int p_what); + void _input_event(InputEvent p_event); + static void _bind_methods(); +public: + + void edit(Ref<Shader> p_shader); + ShaderEditor(); +}; + +class ShaderEditorPlugin : public EditorPlugin { + + OBJ_TYPE( ShaderEditorPlugin, EditorPlugin ); + + ShaderEditor *shader_editor; + EditorNode *editor; + +public: + + virtual String get_name() const { return "Shader"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + ShaderEditorPlugin(EditorNode *p_node); + ~ShaderEditorPlugin(); + +}; +#endif +#endif // SHADER_GRAPH_EDITOR_PLUGIN_H |
