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path: root/tools/editor/plugins/shader_graph_editor_plugin.h (follow)
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* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Added const to a reference, should fix #2613Juan Linietsky2015-10-171-1/+1
* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-0/+6
* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+1
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-0/+2
* Fix tab indentMariano Javier Suligoy2015-07-201-116/+116
* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-110/+112
* Use popup menu to add new nodes to the shader graph editor in the last clicke...Mariano Javier Suligoy2015-07-161-2/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-2/+4
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-1/+73
* Fixes to GraphEdit:Juan Linietsky2015-01-081-1/+2
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+2
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-71/+70
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+150