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path: root/tools/editor/plugins/shader_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-584/+0
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+9
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-2/+2
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-36/+36
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-5/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-120/+82
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| * -the new shader language seems to workJuan Linietsky2016-10-071-152/+82
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Made background and symbol color follow the color APIPaulb232016-11-061-6/+2
* | Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde2016-10-111-1/+1
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| * | Make text column numbers one-basedPedro J. Estébanez2016-10-101-1/+1
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* | Refactor duplicated codePedro J. Estébanez2016-10-101-41/+3
* | Add line length guideline to code editorsPedro J. Estébanez2016-10-101-0/+6
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* Added block caret to TextEditPaulb232016-07-121-0/+4
* Added completion font colorsPaulb232016-07-111-0/+1
* Added completion scroll colorPaulb232016-07-111-0/+1
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-2/+3
* fix to the fix, and removed some conflicting shorcutsJuan Linietsky2016-07-031-2/+2
* Added code completion existing color settingPaulb232016-06-211-0/+1
* Added code completion selected color settingPaulb232016-06-211-0/+1
* Added code completion background color settingPaulb232016-06-211-0/+1
* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-201-13/+19
* Added shader editor shortcutsPaulb232016-06-131-11/+11
* add line spacing option to script and shader editor (#5105)volzhs2016-06-091-0/+3
* ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-9/+10
* Added settings to change marked and breakpoint colorPaulb232016-05-251-0/+2
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
* Added caret blink in text editorPaulb232016-05-091-0/+6
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-16/+16
* Shader editor now uses text editor settingsPaulb232016-04-291-2/+30
* Fixed shader editor syntax coloringPaulb232016-04-291-0/+6
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* First attempt at making a more useful EditorPlugin API. Still undocumented, b...Juan Linietsky2016-02-271-2/+2
* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky2015-12-311-5/+2
* Fix shader editor focus when switching tabsFranklin Sobrinho2015-12-061-0/+5
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
* Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
* 2D shader progressreduz2015-01-111-47/+23
* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Little BitsJuan Linietsky2014-08-141-1/+3
* Misc FixesJuan Linietsky2014-06-271-3/+14
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1