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authorJuan Linietsky2014-12-07 02:04:20 -0300
committerJuan Linietsky2014-12-07 02:04:20 -0300
commitc79be979d47daae613d1b1bbc732a30a74f56543 (patch)
tree9edaf684a8d3ff47b124d03e04c01f927c197255 /tools/editor/plugins/shader_editor_plugin.cpp
parentf7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff)
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Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index d9bf4b6fa..a6172ee09 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -144,10 +144,13 @@ void ShaderTextEditor::_validate_script() {
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
- String error_text="error("+itos(line)+","+itos(col)+"): "+errortxt;
+ String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
set_error(error_text);
+ get_text_edit()->set_line_as_marked(line,true);
} else {
+ for(int i=0;i<get_text_edit()->get_line_count();i++)
+ get_text_edit()->set_line_as_marked(i,false);
set_error("");
}