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tools
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editor
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plugins
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path_editor_plugin.cpp
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Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-604
/
+0
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-6
/
+8
|
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-6
/
+6
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+2
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
2016-11-14
1
-0
/
+6
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/
*
Visible path editor icons, fixes #5228
Daniel J. Ramirez
2016-06-15
1
-4
/
+4
*
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-21
1
-3
/
+3
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-10
/
+10
*
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
1
-7
/
+5
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
newline fixes
reduz
2015-10-08
1
-597
/
+597
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
2D Animation Improvements
Juan Linietsky
2014-07-06
1
-4
/
+4
*
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-04-03
1
-31
/
+30
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+598