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path: root/tools/editor/plugins/path_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-604/+0
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-6/+8
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| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-6/+6
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling2016-11-141-0/+6
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* Visible path editor icons, fixes #5228Daniel J. Ramirez2016-06-151-4/+4
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-3/+3
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-10/+10
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-7/+5
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* newline fixesreduz2015-10-081-597/+597
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* 2D Animation ImprovementsJuan Linietsky2014-07-061-4/+4
* Make secondary handle 50% transparent in Path editor to distinguish frommarynate2014-04-031-31/+30
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+598