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authorJuan Linietsky2016-10-03 16:33:42 -0300
committerJuan Linietsky2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/plugins/path_editor_plugin.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'tools/editor/plugins/path_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/path_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp
index 33ef71efa..aa7071298 100644
--- a/tools/editor/plugins/path_editor_plugin.cpp
+++ b/tools/editor/plugins/path_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "scene/resources/curve.h"
#include "os/keyboard.h"
+#if 0
String PathSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Curve3D> c = path->get_curve();
@@ -593,3 +594,4 @@ PathEditorPlugin::~PathEditorPlugin()
{
}
+#endif