aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/canvas_item_editor_plugin.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-503/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Fix weird scrollbar appearance on 2D editor (3.0 master)volzhs2017-01-251-2/+2
|
* Type renames:Juan Linietsky2017-01-111-10/+10
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky2017-01-101-1/+2
| | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Improve drag and drop on 2D viewportvolzhs2016-10-261-3/+49
|
* Add show bones checkable menu itemPedro J. Estébanez2016-09-071-0/+3
|
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-1/+5
| | | | | In 3D it will focus in the first viewport Enable double click for trees
* CanvasItemEditorPlugin: Avoid selecting items from instanced scenesIgnacio Etcheverry2016-04-071-0/+1
| | | | - This behaviour is only applied to click selection. Rect selection and List selection can still select these items
* remove trailing whitespaceHubert Jarosz2016-03-091-7/+7
|
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz2015-12-281-0/+4
| | | | Closes #2670
* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-0/+3
|
* Added selection menu to spatial and canvas editorsneikeq2015-11-191-0/+21
|
* beautiful visual menu to change anchorsJuan Linietsky2015-08-241-0/+20
| | | | | will you dare to try it? :) because, I'd check previous commit msgs if I were you..
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+4
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-201-2/+2
|
* Better 2D SnappingCarl Olsson2015-02-151-5/+17
| | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
* 2D shader progressreduz2015-01-111-1/+2
|
* Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson2014-12-291-0/+6
|
* Polygon2DJuan Linietsky2014-07-071-0/+1
| | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
* 2D Animation ImprovementsJuan Linietsky2014-07-061-4/+31
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Add pan mode in 2d editormarynate2014-05-211-0/+3
|
* Change key move behavior of canvas item editor to ignore zoom level; Addmarynate2014-05-101-1/+7
| | | | | alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
* Press F key in 2d editor to center view to selected nodemarynate2014-05-061-2/+4
| | | | | | Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+339