index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
plugins
/
canvas_item_editor_plugin.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-503
/
+0
*
Fix weird scrollbar appearance on 2D editor (3.0 master)
volzhs
2017-01-25
1
-2
/
+2
*
Type renames:
Juan Linietsky
2017-01-11
1
-10
/
+10
*
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-10
1
-1
/
+2
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Improve drag and drop on 2D viewport
volzhs
2016-10-26
1
-3
/
+49
*
Add show bones checkable menu item
Pedro J. Estébanez
2016-09-07
1
-0
/
+3
*
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-27
1
-1
/
+5
*
CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
Ignacio Etcheverry
2016-04-07
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Fix some error messages
Franklin Sobrinho
2016-01-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo...
reduz
2015-12-28
1
-0
/
+4
*
fixed and improved selection and list selection, closes #2852
Juan Linietsky
2015-12-13
1
-0
/
+3
*
Added selection menu to spatial and canvas editors
neikeq
2015-11-19
1
-0
/
+21
*
beautiful visual menu to change anchors
Juan Linietsky
2015-08-24
1
-0
/
+20
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-1
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Renamed "snap to offset" to "snap relative". Better conveys meaning.
Carl Olsson
2015-02-20
1
-2
/
+2
*
Better 2D Snapping
Carl Olsson
2015-02-15
1
-5
/
+17
*
2D shader progress
reduz
2015-01-11
1
-1
/
+2
*
Replace TileMapEditor floating tile palette with HSplitContainer.
Carl Olsson
2014-12-29
1
-0
/
+6
*
Polygon2D
Juan Linietsky
2014-07-07
1
-0
/
+1
*
2D Animation Improvements
Juan Linietsky
2014-07-06
1
-4
/
+31
*
Add pan mode in 2d editor
marynate
2014-05-21
1
-0
/
+3
*
Change key move behavior of canvas item editor to ignore zoom level; Add
marynate
2014-05-10
1
-1
/
+7
*
Press F key in 2d editor to center view to selected node
marynate
2014-05-06
1
-2
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+339