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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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tools
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editor
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io_plugins
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editor_import_collada.cpp
Commit message (
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Author
Age
Files
Lines
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-52
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+52
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-38
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+53
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work in progress global illumination
Juan Linietsky
2016-12-20
1
-4
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+13
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Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-11
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+17
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all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
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+1
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PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-13
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+13
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-25
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+25
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Fixed flag for importing animation and skipping value tracks.
Saracen
2016-11-03
1
-44
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+48
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Removes AnimationPlayer renaming on import.
Saracen
2016-07-13
1
-1
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+0
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Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-07-07
1
-6
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+0
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-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-20
1
-0
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+6
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Improved Blender/Collada shadeless->unshaded import
Pawel Kowal
2016-06-07
1
-0
/
+1
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Improved Blender/Collada -colonly import creating collision shapes for empties
Pawel Kowal
2016-06-05
1
-0
/
+4
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-4
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+4
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Fix to progress dialog, speding it up
Juan Linietsky
2015-12-21
1
-8
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+35
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merged some stuff for okam
Juan Linietsky
2015-09-03
1
-118
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+127
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-04-24
1
-0
/
+1
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fix to collada import crash
Juan Linietsky
2015-04-23
1
-0
/
+1
*
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local changes
Juan Linietsky
2015-04-24
1
-1
/
+1
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/
*
Changed collada importer to properly handle ALL blend shape arrays, fixes pro...
Juan Linietsky
2015-04-22
1
-14
/
+67
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Carl Olsson
2015-03-23
1
-2
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+2
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fixes to new window management API
Juan Linietsky
2015-03-22
1
-2
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+2
*
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Add iostream include to collada plugin and change to light occluder to use ca...
Carl Olsson
2015-03-23
1
-0
/
+1
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/
*
Merge pull request #1433 from cheece/patch-1
Juan Linietsky
2015-03-22
1
-1
/
+53
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COLLADA load normals from morph target
cheece
2015-02-24
1
-1
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+53
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merges from okam repo
Juan Linietsky
2015-03-03
1
-4
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+7
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-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
1
-12
/
+54
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3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-6
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+7
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Bug Fixes
Juan Linietsky
2014-11-02
1
-5
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+7
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Fixes
Juan Linietsky
2014-10-14
1
-11
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+10
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Collada
Juan Linietsky
2014-10-14
1
-1
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+3
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-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-09
1
-0
/
+11
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Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
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+3
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3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+4
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3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-1
/
+8
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-37
/
+39
*
Missing name on collada-imported materials
Juan Linietsky
2014-06-28
1
-0
/
+7
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Misc Fixes
Juan Linietsky
2014-06-27
1
-4
/
+4
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+1
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-8
/
+17
*
-fixed bug importing skeletons
Juan Linietsky
2014-02-23
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+2200