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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-180/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Save and restore debug optionsvolzhs2017-02-081-2/+2
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran2016-10-201-0/+3
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* Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho2016-08-161-0/+2
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* Avoid settings from being lost when opening project manager.Juan Linietsky2016-07-031-0/+3
| | | | Probably fixes many issues of this kind, like missing shortcuts or other settings
* make sure editor forgets removed settings, closes #5010Juan Linietsky2016-06-111-1/+5
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* -customizable shortcuts in editorJuan Linietsky2016-06-041-0/+13
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Added translation support to GodotJuan Linietsky2016-05-271-1/+4
| | | | included is a French translation!
* Added color themes to the text editorPaulb232016-05-231-0/+9
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-12/+0
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-271-1/+1
| | | | but feedback welcome!
* ._sc_ file is now a ConfigFile for self contained modeAriel Manzur2016-02-211-1/+2
| | | | can contain a pre-loaded list of projects to be added to editor_settings.xml
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add way to look for templates at system wide level tooest312015-11-301-0/+1
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-0/+1
| | | | -It is now really easy to deploy an android build with debug, and debug it
* new file dialog!Juan Linietsky2015-06-061-0/+14
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138