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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1158/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-8/+8
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Merge pull request #7768 from bojidar-bg/sc-multiple-namesRémi Verschelde2017-02-121-1/+8
|\ | | | | Make _sc_ files work like ._sc_
| * Make _sc_ files work like ._sc_, fixes #7762Bojidar Marinov2017-02-091-1/+8
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* | Merge pull request #7757 from volzhs/save-debug-optionsRémi Verschelde2017-02-121-9/+5
|\ \ | | | | | | Save and restore debug options for each project
| * | Save and restore debug optionsvolzhs2017-02-081-9/+5
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* / Add editor option for automatically closing the output when stopping the game.mbalint122017-02-061-0/+1
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* Fixed line lenght guideline drawing with color optionPaulb232017-01-281-0/+2
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* Add run/output categoryGuilherme Felipe2017-01-251-0/+2
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-3/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* 2D and 3D viewport are working again :DJuan Linietsky2017-01-151-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-2/+2
| | | | String.get_basename()
* Fix text editor theme saving and loadingPaulb232017-01-121-30/+30
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* Dehardcode version major in editor settingsRémi Verschelde2017-01-111-3/+3
| | | | Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820.
* removed stray hashJuan Linietsky2017-01-111-1/+1
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* Editor settings file is now versionedJuan Linietsky2017-01-111-2/+6
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-154/+150
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-9/+9
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix resetting to default value in EditorSettingsvolzhs2016-11-011-1/+0
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* Fix bug with saving last select language and remove warningvolzhs2016-10-301-6/+1
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* Merge pull request #6710 from lordadamson/masterRémi Verschelde2016-10-221-0/+28
|\ | | | | fix #6031 when creating a script the default language will be what yo…
| * fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran2016-10-201-0/+28
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* | Allow turing off zero-padding for line numbersPedro J. Estébanez2016-10-131-0/+2
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* | Add line length guideline to code editorsPedro J. Estébanez2016-10-101-0/+4
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* | Refactor node naming APIs used by editorPedro J. Estébanez2016-10-081-2/+0
|/ | | | | Make 'name_num_separator' a project setting Make all node operations separator-aware
* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-1/+1
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* Added customisable grid color, issue 3781Paulb232016-09-081-0/+3
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* Merge pull request #6223 from RandomShaper/improve-gridmap-editRémi Verschelde2016-08-291-1/+1
|\ | | | | Improve/fix GridMap editor
| * Improve/fix GridMap editorPedro J. Estébanez2016-08-211-1/+1
| | | | | | | | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
* | Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde2016-08-291-0/+5
|\ \ | | | | | | Better editor settings for the FileSystem dock
| * | Better editor settings for the FileSystem dockFranklin Sobrinho2016-08-161-0/+5
| |/ | | | | | | * Save the current display mode when changing it from the dock
* / Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho2016-08-161-0/+21
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-5/+0
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+7
| | | | profiler yet.
* Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-2/+2
| | | | Editor now has good refactoring tools, so this function is mostly obsolete
* Added block caret to TextEditPaulb232016-07-121-0/+3
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* Merge pull request #5615 from Paulb23/shortcut_save_printRémi Verschelde2016-07-121-1/+0
|\ | | | | Removed shortcut saving print
| * Removed shortcut saving printPaulb232016-07-091-1/+0
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* | Added completion font colorsPaulb232016-07-111-0/+2
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* | Added completion scroll colorPaulb232016-07-111-0/+2
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* fix to the fix, and removed some conflicting shorcutsJuan Linietsky2016-07-031-1/+2
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* Avoid settings from being lost when opening project manager.Juan Linietsky2016-07-031-6/+16
| | | | Probably fixes many issues of this kind, like missing shortcuts or other settings
* Fix network IP setting changevolzhs2016-06-241-1/+1
| | | | Fix #5368
* Merge pull request #5344 from Paulb23/code_completion_colorsRémi Verschelde2016-06-221-0/+6
|\ | | | | Code completion box colors
| * Added code completion existing color settingPaulb232016-06-211-0/+2
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| * Added code completion selected color settingPaulb232016-06-211-0/+2
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