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| author | Pedro J. Estébanez | 2016-10-07 20:25:29 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2016-10-08 21:49:16 +0200 |
| commit | 9b2e2935d06f870171353cb0e3f52caa6fc74c5b (patch) | |
| tree | 803ed760d484c2e5cf89096f83fdce7f001e4d76 /tools/editor/editor_settings.cpp | |
| parent | 88a32c11f1d35c57a7af4b8f6733595b95ab4e4b (diff) | |
| download | godot-9b2e2935d06f870171353cb0e3f52caa6fc74c5b.tar.gz godot-9b2e2935d06f870171353cb0e3f52caa6fc74c5b.tar.zst godot-9b2e2935d06f870171353cb0e3f52caa6fc74c5b.zip | |
Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
Diffstat (limited to 'tools/editor/editor_settings.cpp')
| -rw-r--r-- | tools/editor/editor_settings.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 4778a7ce9..a5ba4847f 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -565,8 +565,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("text_editor/restore_scripts_on_load",true); - set("scenetree_editor/duplicate_node_name_num_separator",0); - hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"); //set("scenetree_editor/display_old_action_buttons",false); set("scenetree_editor/start_create_dialog_fully_expanded",false); set("scenetree_editor/draw_relationship_lines",false); |
