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path: root/tools/editor/editor_node.cpp
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-5/+5
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-18/+18
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-30/+27
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+8
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-94/+94
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-26/+35
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-0/+4
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| * -Many many fixesJuan Linietsky2016-10-291-1/+1
| | | | | | | | -Gizmos work again
| * -the new shader language seems to workJuan Linietsky2016-10-071-1/+2
| | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
| * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-051-5/+8
| | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-17/+18
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
| * Merge pull request #6575 from Geequlim/more_themesRémi Verschelde2016-10-031-1/+1
| |\ | | | | | | More custom theme support for editor
| | * More custom theme support for editorGeequlim2016-09-201-1/+1
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* | | Merge pull request #7364 from ↵Rémi Verschelde2017-01-021-0/+3
|\ \ \ | | | | | | | | | | | | | | | | guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
| * | | Add new option to always open output on playGuilherme Felipe2016-12-241-0/+3
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* | | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-3/+3
|/ / / | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | | Merge pull request #7347 from bebae/masterRémi Verschelde2016-12-231-2/+3
|\ \ \ | | | | | | | | Allows to start the scene with custom arguments within the editor
| * | | Allows to start the scene with custom arguments within the editorbebae2016-12-211-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
* | | | PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2016-12-231-0/+1
|/ / / | | | | | | | | | | | | | | | * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
* | | Won't change editor tabs when using External Editor.Henrique L. Alves2016-10-291-2/+6
| | | | | | | | | | | | Fixes issue #3046.
* | | editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2016-10-081-4/+12
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* / Fix crash when disabling main screen pluginGeorge Marques2016-09-211-0/+4
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* Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde2016-09-191-3/+3
|\ | | | | | | | | Make the choosable default editor layout the same as the actual default [ci skip]
| * Make the choosable default editor layout the same as the actual default one.Andreas Haas2016-09-191-3/+3
| | | | | | | | Fixes #6266
* | Add a function to plugin get the main screen parentGeorge Marques2016-09-161-1/+1
|/ | | | | - Fix a bug where the main screen button did not disappear when the plugin was deactivated.
* Call run callbackJuan Linietsky2016-09-141-0/+11
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* Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-0/+12
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* Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky2016-09-131-4/+20
| | | | single dock column like in 1.0 if that's the case.
* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-4/+8
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -Add a distraction free mode button (so users know it's there)Juan Linietsky2016-09-131-18/+34
| | | | | -Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
* -Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky2016-09-111-3/+3
| | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
* -Added bindings to the resource filesystem for editorJuan Linietsky2016-09-101-0/+3
| | | | -Added set_child_rect, which was unavailable for script
* Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky2016-09-101-19/+28
| | | | Arranged some functions to achieve this.
* -Added way to generate resource previews from script plugin.Juan Linietsky2016-09-101-0/+2
| | | | -Updated documentation
* Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-1/+1
|\ | | | | Fix some more warnings
| * Fix various warningsJohan Manuel2016-08-131-1/+1
| | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
* | Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer2016-09-091-5/+0
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* | Merge pull request #6190 from iammangod96/patch-1Ignacio Etcheverry2016-09-081-1/+1
|\ \ | | | | | | Fixed running the game before saving scene
| * | Fixed running the game before saving sceneManish Sharma2016-08-181-1/+1
| | | | | | | | | Closes #6184
* | | Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde2016-08-291-1/+1
|\ \ \ | | | | | | | | Better editor settings for the FileSystem dock
| * | | Better editor settings for the FileSystem dockFranklin Sobrinho2016-08-161-1/+1
| |/ / | | | | | | | | | * Save the current display mode when changing it from the dock
* / / More visual script workJuan Linietsky2016-08-251-1/+1
|/ / | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* | Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+16
| | | | | | | | support, but VisualScript should be more or less done!
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-7/+11
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| * | AboutDialog: Popup respecting its minimum sizeIgnacio Etcheverry2016-07-271-1/+1
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| * | Fix some warningsJohan Manuel2016-07-251-3/+3
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| * Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde2016-07-231-3/+7
| |\ | | | | | | Improved FileSystem dock "Instance" option
| | * "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-3/+7
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* | | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+3
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* / Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-4/+4
|/ | | | Editor now has good refactoring tools, so this function is mostly obsolete