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| author | Juan Linietsky | 2016-10-07 11:31:18 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-07 11:31:18 -0300 |
| commit | 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (patch) | |
| tree | 052ed86d4a0eafb2373e65b78b14b6eccba0f707 /tools/editor/editor_node.cpp | |
| parent | cf5778e51a883936ffc896231da8259e5ebabc0a (diff) | |
| download | godot-850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d.tar.gz godot-850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d.tar.zst godot-850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d.zip | |
-the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 9b5ed422c..a4ee102ae 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -6540,9 +6540,10 @@ EditorNode::EditorNode() { //more visually meaningful to have this later raise_bottom_panel_item(AnimationPlayerEditor::singleton); + add_editor_plugin( memnew( ShaderEditorPlugin(this) ) ); /* add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,true) ) ); add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,false) ) ); - add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) ); + add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/ add_editor_plugin( memnew( CameraEditorPlugin(this) ) ); add_editor_plugin( memnew( SampleEditorPlugin(this) ) ); |
