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authorJuan Linietsky2016-10-07 11:31:18 -0300
committerJuan Linietsky2016-10-07 11:31:18 -0300
commit850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (patch)
tree052ed86d4a0eafb2373e65b78b14b6eccba0f707 /tools/editor/editor_node.cpp
parentcf5778e51a883936ffc896231da8259e5ebabc0a (diff)
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-the new shader language seems to work
-shader editor plugin can edit shaders -code completion in shader editor plugin
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 9b5ed422c..a4ee102ae 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -6540,9 +6540,10 @@ EditorNode::EditorNode() {
//more visually meaningful to have this later
raise_bottom_panel_item(AnimationPlayerEditor::singleton);
+ add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
/* add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,true) ) );
add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,false) ) );
- add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
+
add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );