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| author | Rémi Verschelde | 2017-01-02 15:54:26 +0100 |
|---|---|---|
| committer | GitHub | 2017-01-02 15:54:26 +0100 |
| commit | ac04a932d63ebf2072166b57fd80ab73dd3d988a (patch) | |
| tree | ef9d8ef3039cc4e1a3429fa9247161ef60afdb13 /tools/editor/editor_node.cpp | |
| parent | b53090403808a6fd097374f24088fbb638e96129 (diff) | |
| parent | faf6f865ddefa129945491796edcc23133f7e5e1 (diff) | |
| download | godot-ac04a932d63ebf2072166b57fd80ab73dd3d988a.tar.gz godot-ac04a932d63ebf2072166b57fd80ab73dd3d988a.tar.zst godot-ac04a932d63ebf2072166b57fd80ab73dd3d988a.zip | |
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
Fix bottom panel visibility on play
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 5d04e4f5d..98aa5acd4 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -1922,6 +1922,9 @@ void EditorNode::_run(bool p_current,const String& p_custom) { log->clear(); } + if (bool(EDITOR_DEF("run/always_open_output_on_play", true))) { + make_bottom_panel_item_visible(log); + } List<String> breakpoints; editor_data.get_editor_breakpoints(&breakpoints); |
