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* -added kinematic bodyJuan Linietsky2014-02-221-0/+1
| | | | -added kinematic body demos
* -run script in editorJuan Linietsky2014-02-201-0/+38
| | | | | -add search docs dialog that returns places string was found -added flash
* Merge pull request #111 from vinzenz/obsolete-editor-plugin-removalreduz2014-02-181-5/+0
|\ | | | | Removal of obsolete editor plugins Fixes #64
| * Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra2014-02-171-5/+0
| | | | | | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | Able to open project manager inside editor (Scene->Project Manager)marynate2014-02-181-1/+22
|/ | | | Remove unnecessary include of project_manager.h
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+1
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+1
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Merge pull request #23 from thetron/masterreduz2014-02-141-1/+1
|\ | | | | Fixed typo in undefined main_scene alert
| * Fixed typo in undefined main_scene alertNicholas Bruning2014-02-111-1/+1
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-4/+21
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+4094