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authorreduz2014-02-18 18:18:11 -0200
committerreduz2014-02-18 18:18:11 -0200
commit2bfbf8978189ed8d785d7f707ad573ce2a2bf2a7 (patch)
tree68b6f013de84beffb6121ee94981e7a320eee77c /tools/editor/editor_node.cpp
parentf0e6ed1c263687ea8d5dd2c7c917a44cb1967a5d (diff)
parentdba66e0286ca54f13366df6e16a01e70a3e811bf (diff)
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Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
Removal of obsolete editor plugins Fixes #64
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 94f44c6a0..35809e653 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -82,8 +82,6 @@
#include "plugins/path_2d_editor_plugin.h"
#include "plugins/particles_editor_plugin.h"
#include "plugins/particles_2d_editor_plugin.h"
-#include "plugins/font_editor_plugin.h"
-#include "plugins/animation_editor_plugin.h"
#include "plugins/animation_tree_editor_plugin.h"
#include "plugins/tile_set_editor_plugin.h"
#include "plugins/animation_player_editor_plugin.h"
@@ -3980,16 +3978,13 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
- //add_editor_plugin( memnew( AnimationEditorPlugin(this) ) ); - not useful anymore
add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
- //add_editor_plugin( memnew( FontEditorPlugin(this) ) ); obsolete
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( ThemeEditorPlugin(this) ) );
add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
- //add_editor_plugin( memnew( GridMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( StreamEditorPlugin(this) ) );