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* | Lots of 3D improvements:Juan Linietsky2014-05-041-11/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* | stops running process when quitting editorDana Olson2014-04-231-1/+2
| | | | | | | | | | | | | | | | | | | | I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
* | Merge pull request #272 from adolson/patch-1reduz2014-04-221-3/+6
|\ \ | |/ |/| editor window title improvements
| * editor window title improvementsadolson2014-04-091-3/+6
| | | | | | | | | | Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.
* | -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-1/+1
| | | | | | | | | | | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* | -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-2/+0
|/ | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Support for changing fontsJuan Linietsky2014-04-051-0/+8
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-5/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -Added ATITC texture supportJuan Linietsky2014-02-261-1/+1
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-0/+9
| | | | -fix bug in doc where touchscreen events were not documented
* -moved script to modulesJuan Linietsky2014-02-241-0/+2
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* -added kinematic bodyJuan Linietsky2014-02-221-0/+1
| | | | -added kinematic body demos
* -run script in editorJuan Linietsky2014-02-201-0/+38
| | | | | -add search docs dialog that returns places string was found -added flash
* Merge pull request #111 from vinzenz/obsolete-editor-plugin-removalreduz2014-02-181-5/+0
|\ | | | | Removal of obsolete editor plugins Fixes #64
| * Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra2014-02-171-5/+0
| | | | | | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | Able to open project manager inside editor (Scene->Project Manager)marynate2014-02-181-1/+22
|/ | | | Remove unnecessary include of project_manager.h
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+1
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+1
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Merge pull request #23 from thetron/masterreduz2014-02-141-1/+1
|\ | | | | Fixed typo in undefined main_scene alert
| * Fixed typo in undefined main_scene alertNicholas Bruning2014-02-111-1/+1
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-4/+21
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+4094