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path: root/tools/editor/editor_log.cpp
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+4
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+4
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-2/+2
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* More custom theme support for editorGeequlim2016-09-201-4/+8
* Fixed localization in file dialogsDimOkGamer2016-06-071-1/+1
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-1/+1
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-47/+6
* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixed tabsJuan Linietsky2015-11-181-4/+9
* Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN2015-07-301-4/+9
* Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN2015-07-291-0/+14
* -changed some copyrights to 2015Juan Linietsky2015-05-171-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+246