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path: root/tools/editor/animation_editor.cpp
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* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -fix compile issue (pow)Juan Linietsky2015-08-301-3/+33
| | | | -ask user for track to call nodes when adding call track
* fixed problem with crashing godot when changing number of steps while no ↵krzycho2015-06-111-1/+2
| | | | animation added
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+9
| | | | -fix crash bug in physics motion, closes #1993
* improved animation editorJuan Linietsky2015-05-251-58/+467
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* optional formal changesehriche2015-05-061-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* label properly adjusted to size when inserting key, fixes #1607Juan Linietsky2015-04-281-1/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-2/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-4/+4
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* fixed a typotommy32014-12-281-1/+1
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* remove old unused pref, added new confirm insert trackDana Olson2014-12-081-12/+14
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+7
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* 3D Import Import & UDPJuan Linietsky2014-11-121-5/+48
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+3358