index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
animation_editor.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Split up AnimationPlayer tracks editor `Tracks` button
eska
2015-11-18
1
-21
/
+36
*
misc cleanup
Juan Linietsky
2015-10-17
1
-1
/
+1
*
-fix compile issue (pow)
Juan Linietsky
2015-08-30
1
-3
/
+33
*
fixed problem with crashing godot when changing number of steps while no anim...
krzycho
2015-06-11
1
-1
/
+2
*
-fix bug in animation editor
Juan Linietsky
2015-05-27
1
-1
/
+9
*
improved animation editor
Juan Linietsky
2015-05-25
1
-58
/
+467
*
optional formal changes
ehriche
2015-05-06
1
-1
/
+1
*
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-05-01
1
-1
/
+1
*
label properly adjusted to size when inserting key, fixes #1607
Juan Linietsky
2015-04-28
1
-1
/
+1
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
1
-4
/
+4
*
fixed a typo
tommy3
2014-12-28
1
-1
/
+1
*
remove old unused pref, added new confirm insert track
Dana Olson
2014-12-08
1
-12
/
+14
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-0
/
+7
*
3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-5
/
+48
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+3358