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| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-235-11/+24
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| * Instancing is working! (hooray)Juan Linietsky2016-11-225-33/+70
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| * Skeletons are working now.Juan Linietsky2016-11-212-5/+19
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| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-203-0/+36
| | | | | | | | a lot more complete and usable now.
| * working reflection probes!!Juan Linietsky2016-11-197-118/+417
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| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-115-10/+10
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-099-47/+1171
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| * shadow atlas allocation (work in progress)Juan Linietsky2016-10-312-0/+8
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| * -Many many fixesJuan Linietsky2016-10-295-25/+86
| | | | | | | | -Gizmos work again
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-279-149/+180
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| * More scene work, can display a skyboxJuan Linietsky2016-10-215-73/+43
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| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-199-246/+2823
| | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
| * 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-104-3/+121
| | | | | | | | general
| * -the new shader language seems to workJuan Linietsky2016-10-075-196/+1077
| | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
| * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-055-16/+61
| | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-034-1178/+262
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-0332-7601/+6922
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Revert "Bindings: Fix missing default value"Rémi Verschelde2017-01-021-1/+1
| | | | | | | | | | This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.
* | Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde2017-01-021-1/+0
| | | | | | | | | | This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
* | Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde2017-01-021-4/+1
| | | | | | | | | | | | | | first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-025-9/+0
| | | | | | | | | | | | | | This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01122-122/+122
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | small improvement to y_sort: make clear which item has to be drawn first ↵Patrick Reh2016-12-041-1/+4
| | | | | | | | when two have the same y-coordinate
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-018-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Merge pull request #6812 from RandomShaper/get-visualserver-clear-colorRémi Verschelde2016-10-225-0/+9
|\ \ | | | | | | Add/expose VisualServer::get_default_clear_color()
| * | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-135-0/+9
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* | | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-178-0/+16
|/ / | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | Merge pull request #6761 from neikeq/pr-missing-defvalIgnacio Etcheverry2016-10-091-1/+1
|\ \ | | | | | | Bindings: Fix missing default value
| * | Bindings: Fix missing default valueIgnacio Etcheverry2016-10-091-1/+1
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* | | Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde2016-10-094-8/+10
|\ \ \ | | | | | | | | Expose more 2D/3D physics options in project settings (#5029)
| * | | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-034-8/+10
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* | | Merge pull request #6627 from seijihariki/fix_crash_collider_overlapRémi Verschelde2016-10-091-0/+3
|\ \ \ | | | | | | | | Fix for crash when finding intersection on colliders that overlap
| * | | Now ignoring remaining collision shapes.Victor Seiji Hariki2016-09-261-0/+3
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* / / bind method canvas_item_set_sort_children_by_yAriel Manzur2016-10-051-0/+1
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* | Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry2016-09-202-16/+16
|\ \ | | | | | | Fix for #6158
| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-192-16/+16
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* | | Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+1
|\ \ \ | |/ / |/| | Expose additional light/shadow properties to canvas item shaders
| * | Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
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* | | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-3/+0
|\ \ \ | | | | | | | | Fix some more warnings
| * | | Remove some unused variablesJohan Manuel2016-08-131-3/+0
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* | | | Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky2016-09-101-2/+2
|\ \ \ \ | |_|/ / |/| | | Mouse hotspot is now honored.
| * | | Mouse hotspot is not honored.Ovnuniarchos2016-08-231-2/+2
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* | | | -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-017-20/+29
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* | | More improvements to visual script..Juan Linietsky2016-08-311-1/+11
| | | | | | | | | | | | fixed a bug of not saving when sub-nodes changed.
* | | draw_line: Properly bind antialiased argumentRémi Verschelde2016-08-311-1/+1
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* | | More visual script improvementsJuan Linietsky2016-08-307-7/+9
|/ / | | | | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* / Fix some warningsJohan Manuel2016-07-252-3/+3
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* Fix for incorrect velocity report due to a typo.Alex Piola2016-07-241-4/+4
| | | | Closes #5854
* Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde2016-07-181-23/+18
|\ | | | | Optimized one-way collision loops.