| Commit message (Collapse) | Author | Age | Files | Lines |
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a lot more complete and usable now.
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-Gizmos work again
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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general
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-shader editor plugin can edit shaders
-code completion in shader editor plugin
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GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
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This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e.
Same rationale as previous reverts.
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This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c.
Same rationale as previous revert.
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first when two have the same y-coordinate"
This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e.
Same rationale as previous revert.
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This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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when two have the same y-coordinate
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Add/expose VisualServer::get_default_clear_color()
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Also switch existing shebangs to "better" /usr/bin/env python.
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Bindings: Fix missing default value
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Expose more 2D/3D physics options in project settings (#5029)
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Fix for crash when finding intersection on colliders that overlap
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Fix for #6158
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Expose additional light/shadow properties to canvas item shaders
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Fix some more warnings
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Mouse hotspot is now honored.
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fixed a bug of not saving when sub-nodes changed.
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-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
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Closes #5854
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Optimized one-way collision loops.
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