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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
2
-3
/
+5
*
Working on compile issues for iOS
BastiaanOlij
2017-01-16
1
-0
/
+1
*
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
9
-12
/
+12
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
23
-6632
/
+339
*
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
2
-16
/
+16
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
5
-7
/
+7
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
41
-256
/
+332
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
5
-28
/
+28
*
remove shorteners for server types in script
Juan Linietsky
2017-01-11
1
-6
/
+0
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
2
-8
/
+8
*
Type renames:
Juan Linietsky
2017-01-11
55
-450
/
+450
*
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
16
-69
/
+152
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Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
16
-69
/
+152
*
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Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
5
-14
/
+15
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*
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Various corrections in 2D math.
Ferenc Arn
2017-01-10
5
-14
/
+15
*
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
21
-253
/
+256
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/
*
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
1
-0
/
+5
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*
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First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-04
1
-0
/
+5
*
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-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
9
-31
/
+33
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/
*
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
1
-1
/
+4
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*
Improvement to y_sort: make clear which item has to be drawn first
lonesurvivor
2017-01-03
1
-1
/
+4
*
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
5
-7
/
+43
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/
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
20
-412
/
+412
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
39
-7665
/
+12974
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*
fix stupid bug in light downscaling for GI Probe
Juan Linietsky
2017-01-02
1
-3
/
+6
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*
WIP particle system
Juan Linietsky
2017-01-01
6
-1
/
+53
|
*
Some fixes and clean ups
Juan Linietsky
2016-12-31
4
-3
/
+15
|
*
begin work on new particle system
reduz
2016-12-30
5
-35
/
+437
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*
now it really works on window for real
reduz
2016-12-25
1
-0
/
+8
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*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
2
-6
/
+15
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*
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
1
-0
/
+1
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*
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-23
4
-78
/
+47
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*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
5
-47
/
+193
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*
Some BRDF fixes
Juan Linietsky
2016-12-21
1
-1
/
+1
|
*
Godot works on Windows again..
reduz
2016-12-21
1
-1
/
+1
|
*
work in progress global illumination
Juan Linietsky
2016-12-20
8
-69
/
+1109
|
*
DOF blur, near and far fields..
Juan Linietsky
2016-12-10
3
-3
/
+17
|
*
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-08
3
-4
/
+6
|
*
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-07
3
-5
/
+6
|
*
Support for SSAO
Juan Linietsky
2016-12-04
3
-0
/
+4
|
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
3
-1
/
+3
|
*
Screen space reflection effect
Juan Linietsky
2016-11-29
3
-1
/
+4
|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
3
-10
/
+32
|
*
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
5
-11
/
+24
|
*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
5
-33
/
+70
|
*
Skeletons are working now.
Juan Linietsky
2016-11-21
2
-5
/
+19
|
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
3
-0
/
+36
|
*
working reflection probes!!
Juan Linietsky
2016-11-19
7
-118
/
+417
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