index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Commit message (
Expand
)
Author
Age
Files
Lines
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
4
-5
/
+51
*
Merge pull request #2865 from hurikhan/pr_fix_2791
Juan Linietsky
2015-12-08
1
-3
/
+11
|
\
|
*
Added additional token checks for the shader if..else.. statement. Fixes issu...
hurikhan
2015-11-22
1
-3
/
+11
*
|
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Juan Linietsky
2015-12-08
1
-7
/
+9
|
\
\
|
*
|
Fix wrong index being used to populate r_results
Rémi Verschelde
2015-12-04
1
-10
/
+10
|
*
|
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-11-22
1
-2
/
+4
|
|
/
*
|
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-08
4
-20
/
+31
*
|
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-02
1
-0
/
+2
*
|
Bug Fix #2541: Shader language function validation logic
Andrea Chua
2015-11-27
1
-1
/
+1
*
|
Merge pull request #2752 from SaracenOne/shadow_color
Rémi Verschelde
2015-11-23
1
-1
/
+2
|
\
\
|
*
\
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
14
-79
/
+79
|
|
\
\
|
*
|
|
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-08
1
-1
/
+2
*
|
|
|
Merge pull request #1931 from Faless/audio_free_rid
Rémi Verschelde
2015-11-23
1
-1
/
+1
|
\
\
\
\
|
|
_
|
_
|
/
|
/
|
|
|
|
*
|
|
Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)
Fabio Alessandrelli
2015-11-02
1
-1
/
+1
|
|
/
/
*
|
/
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
1
-1
/
+1
|
|
/
|
/
|
*
|
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
8
-16
/
+0
|
\
\
|
*
|
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
8
-16
/
+0
|
|
/
*
|
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
1
-0
/
+1
|
\
\
|
*
|
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-02
1
-0
/
+1
|
|
/
*
|
Merge pull request #2629 from firefly2442/float-to-bool
Juan Linietsky
2015-11-18
1
-1
/
+1
|
\
\
|
*
|
float to bool variable type, fixes: #2478
firefly2442
2015-10-18
1
-1
/
+1
*
|
|
Merge pull request #2632 from firefly2442/duplicate-inherited-vars
Juan Linietsky
2015-11-18
1
-4
/
+0
|
\
\
\
|
*
|
|
remove child variable that is duplicated from parent class
firefly2442
2015-10-18
1
-4
/
+0
|
|
/
/
*
|
/
-support for stereo ima-adpcm sample compression & playback
Juan Linietsky
2015-11-09
3
-58
/
+77
|
|
/
|
/
|
*
|
-some fixes to audio
Juan Linietsky
2015-11-01
1
-0
/
+5
*
|
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
7
-1
/
+69
|
/
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-17
10
-8
/
+55
|
\
|
*
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
Juan Linietsky
2015-10-17
2
-2
/
+0
|
|
\
|
|
*
ran cppcheck, found unused variables
firefly2442
2015-09-16
2
-2
/
+0
|
*
|
Merge pull request #2572 from leezh/clipping-fix
Juan Linietsky
2015-10-17
1
-1
/
+5
|
|
\
\
|
|
*
|
nested clipping of canvas items now works
Zher Huei Lee
2015-10-05
1
-1
/
+5
|
*
|
|
Merge pull request #2587 from eska014/fix-area2d-mask-matching
Juan Linietsky
2015-10-17
2
-5
/
+5
|
|
\
\
\
|
|
*
|
|
Fix 3D Area mask matching
eska
2015-10-10
1
-3
/
+3
|
|
*
|
|
Fix Area2D type mask matching
eska
2015-10-09
1
-2
/
+2
|
*
|
|
|
Merge pull request #2594 from Biliogadafr/PinSoftness
Juan Linietsky
2015-10-17
6
-0
/
+45
|
|
\
\
\
\
|
|
*
|
|
|
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
6
-0
/
+45
|
|
|
/
/
/
*
|
/
/
/
misc cleanup
Juan Linietsky
2015-10-17
1
-1
/
+1
|
/
/
/
/
*
|
|
|
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
6
-937
/
+941
|
\
|
|
|
|
*
|
|
newline fixes
reduz
2015-10-08
2
-933
/
+933
|
*
|
|
fixed uninitialized memory issues in audio code
reduz
2015-10-08
1
-0
/
+4
|
|
/
/
|
*
|
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-09-26
3
-4
/
+4
*
|
|
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
3
-1
/
+4
|
/
/
*
|
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
19
-2
/
+139
|
\
|
|
*
fixed server breaking error in previous splash screen commit
romulox_x
2015-09-12
2
-0
/
+4
|
/
*
ios now displays splash screen between launch image and main scene, instead o...
steve
2015-09-10
2
-0
/
+3
*
Rewrite of the AudioStream API
Juan Linietsky
2015-09-09
3
-1
/
+494
*
merged some stuff for okam
Juan Linietsky
2015-09-03
4
-2
/
+33
*
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-30
7
-30
/
+100
*
small fixes
Juan Linietsky
2015-06-30
1
-2
/
+2
*
added support for mirrored repeat texture wrapping
romulox_x
2015-06-25
1
-0
/
+1
[next]