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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0721-253/+256
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-051-0/+5
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| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+5
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-059-31/+33
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-1/+4
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| * Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor2017-01-031-1/+4
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-045-7/+43
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0220-412/+412
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0239-7665/+12974
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| * fix stupid bug in light downscaling for GI ProbeJuan Linietsky2017-01-021-3/+6
| * WIP particle systemJuan Linietsky2017-01-016-1/+53
| * Some fixes and clean upsJuan Linietsky2016-12-314-3/+15
| * begin work on new particle systemreduz2016-12-305-35/+437
| * now it really works on window for realreduz2016-12-251-0/+8
| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-242-6/+15
| * Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-234-78/+47
| * can bake for omni and spotlightJuan Linietsky2016-12-225-47/+193
| * Some BRDF fixesJuan Linietsky2016-12-211-1/+1
| * Godot works on Windows again..reduz2016-12-211-1/+1
| * work in progress global illuminationJuan Linietsky2016-12-208-69/+1109
| * DOF blur, near and far fields..Juan Linietsky2016-12-103-3/+17
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-083-4/+6
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-073-5/+6
| * Support for SSAOJuan Linietsky2016-12-043-0/+4
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-023-1/+3
| * Screen space reflection effectJuan Linietsky2016-11-293-1/+4
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-243-10/+32
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-235-11/+24
| * Instancing is working! (hooray)Juan Linietsky2016-11-225-33/+70
| * Skeletons are working now.Juan Linietsky2016-11-212-5/+19
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-203-0/+36
| * working reflection probes!!Juan Linietsky2016-11-197-118/+417
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-115-10/+10
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-099-47/+1171
| * shadow atlas allocation (work in progress)Juan Linietsky2016-10-312-0/+8
| * -Many many fixesJuan Linietsky2016-10-295-25/+86
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-279-149/+180
| * More scene work, can display a skyboxJuan Linietsky2016-10-215-73/+43
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-199-246/+2823
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-104-3/+121
| * -the new shader language seems to workJuan Linietsky2016-10-075-196/+1077
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-055-16/+61
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-034-1178/+262
| * Begining of GLES3 renderer:Juan Linietsky2016-10-0332-7601/+6922
* | Revert "Bindings: Fix missing default value"Rémi Verschelde2017-01-021-1/+1
* | Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde2017-01-021-1/+0
* | Revert "small improvement to y_sort: make clear which item has to be drawn fi...Rémi Verschelde2017-01-021-4/+1
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-025-9/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01122-122/+122