| Commit message (Expand) | Author | Age | Files | Lines |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 21 | -253/+256 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 1 | -0/+5 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+5 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 9 | -31/+33 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 1 | -1/+4 |
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| | * | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | 2017-01-03 | 1 | -1/+4 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 5 | -7/+43 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 20 | -412/+412 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 39 | -7665/+12974 |
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| | * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 |
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 6 | -1/+53 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -3/+15 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 5 | -35/+437 |
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -0/+8 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 2 | -6/+15 |
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -0/+1 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 4 | -78/+47 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 5 | -47/+193 |
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -1/+1 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 8 | -69/+1109 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 3 | -3/+17 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 3 | -4/+6 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 3 | -5/+6 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 3 | -0/+4 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 3 | -1/+3 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 3 | -1/+4 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 3 | -10/+32 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 5 | -11/+24 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 5 | -33/+70 |
| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 2 | -5/+19 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 3 | -0/+36 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 7 | -118/+417 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 5 | -10/+10 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 9 | -47/+1171 |
| | * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 2 | -0/+8 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 5 | -25/+86 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 9 | -149/+180 |
| | * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 5 | -73/+43 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 9 | -246/+2823 |
| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 4 | -3/+121 |
| | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 5 | -196/+1077 |
| | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 5 | -16/+61 |
| | * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 4 | -1178/+262 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 32 | -7601/+6922 |
| * | | Revert "Bindings: Fix missing default value" | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
| * | | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 2017-01-02 | 1 | -1/+0 |
| * | | Revert "small improvement to y_sort: make clear which item has to be drawn fi... | Rémi Verschelde | 2017-01-02 | 1 | -4/+1 |
| * | | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 2017-01-02 | 5 | -9/+0 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 122 | -122/+122 |