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* Fix floatBitsToUint functionChaosus2018-03-031-4/+4
* Deprecate a typo for a new method introduced in 3.0.1Hein-Pieter van Braam2018-02-272-0/+9
* Fixed physics server typoAndrea Catania2018-02-271-1/+1
* Clean up some bad words from code commentsArtem Varaksa2018-02-223-7/+6
* Fix typos with codespellluz.paz2018-02-222-3/+3
* Added missing shader functionsChaosus2018-02-221-0/+38
* Fix 2d collision body update on shape removeKonrad Nowakowski2018-02-191-0/+1
* Remove a few debugging printsHugo Locurcio2018-02-191-2/+0
* Readd VS.sync and VS.draw to keep compatibilityRémi Verschelde2018-02-191-0/+6
* Added all missing VisualServer bindingsMarc Gilleron2018-02-192-4/+301
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-044-6/+6
* AudioEffectReverb: max predelay_feedback to 0.98Poommetee Ketson2018-02-041-2/+2
* Expose audio streams get_length()MrCdK2018-01-302-12/+22
* Fix VisualServer.free conflicting with Object.freeMarc Gilleron2018-01-251-1/+1
* improves portability with some compilersAriel Manzur2018-01-181-7/+7
* Fix typos in code and docs with codespellRémi Verschelde2018-01-186-10/+10
* Fix wrong viewport transparent-bgbinbitten2018-01-181-1/+1
* modify default param names in couple of signalsUnknown2018-01-121-4/+4
* Bind many more properties to scriptsBojidar Marinov2018-01-124-9/+58
* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-05138-1/+139
* Fix macOS and other builds after #15299Duy-Nguyen TA2018-01-041-1/+1
* Merge pull request #15251 from binbitten/fix-assign-vardeclRémi Verschelde2018-01-041-3/+3
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| * Fix premature declaration of shader variables created with assignmentbinbitten2018-01-031-3/+3
* | found via cppcheck:firefly24422018-01-031-1/+0
* | Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-046-11/+11
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| * | #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-036-11/+11
* | | Fix broken Info.plist after copyright updateRazah2018-01-032-0/+2
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* | Update copyright statements to 2018Rémi Verschelde2018-01-01156-310/+310
* | Merge pull request #15153 from poke1024/fix12112Noshyaar2018-01-011-4/+4
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| * | Delete AudioServer buses after driver shutdownBernhard Liebl2017-12-291-4/+4
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* / Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten2017-12-291-0/+1
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* Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-274-0/+5
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| * Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-234-0/+5
* | Merge pull request #14996 from neikeq/enums-monoNoshyaar2017-12-271-0/+4
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| * | Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-0/+4
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* / Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+0
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* Merge pull request #14897 from BastiaanOlij/arvr_tweaksRémi Verschelde2017-12-233-12/+46
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| * Reserved controller ids 1 and 2 for left and right hand controllers and added...Bastiaan Olij2017-12-223-12/+46
* | Properly silence buffer while not in use, fixes #14866Juan Linietsky2017-12-201-6/+6
* | Don't try to mix a sample that has already endedHein-Pieter van Braam2017-12-181-0/+7
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-173-144/+0
* Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera2017-12-171-1/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-166-0/+25
* Bind TextEdit.deselect and update documentationRémi Verschelde2017-12-162-1/+1
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-153-85/+160
* -Add lightmapperJuan Linietsky2017-12-146-4/+431
* Implemented physics linear and angular lockAndreaCatania2017-12-106-24/+55
* Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota2017-12-091-1/+1
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-096-0/+91