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| * More scene work, can display a skyboxJuan Linietsky2016-10-211-3/+13
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-2/+6
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+1
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-2/+3
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-4/+4
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-583/+175
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-131-0/+1
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* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-2/+2
* Changed import workflowJuan Linietsky2016-05-271-0/+2
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+2
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+9
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+9
* | remove trailing whitespaceHubert Jarosz2016-03-091-65/+65
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+10
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-0/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+12
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
* added support for mirrored repeat texture wrappingromulox_x2015-06-251-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+1
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-1/+1
* Changes to LightJuan Linietsky2015-04-031-2/+17
* signed distance field font supportJuan Linietsky2015-03-211-0/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-2/+3
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+1
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-8/+25
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+2
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+33
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+2
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-0/+3
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-12/+6
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* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+33
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* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-2/+4
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-0/+2
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+6
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-0/+3
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+4
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+29
* Little BitsJuan Linietsky2014-10-121-1/+2
* missing fils from yesterday comit.Juan Linietsky2014-10-031-2/+6
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+1