| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | canvas_item_add_triangle_array bind fixup | Marcelo Fernandez | 2018-05-08 | 1 | -1/+1 |
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| * | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
| |\ | | | | | Added partial texture update to VisualServer | ||||
| | * | Added partial texture update to VisualServer | Marc Gilleron | 2018-04-29 | 1 | -0/+1 |
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| * | | Fixes logically dead code (Coverity) | Crazy-P | 2018-04-21 | 1 | -2/+2 |
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | ||||
| * | [DOCS] Sync classref with current source | Poommetee Ketson | 2018-02-25 | 1 | -2/+2 |
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| * | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | 2018-02-19 | 1 | -0/+6 |
| | | | | | | | | Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | ||||
| * | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | 2018-02-14 | 1 | -4/+281 |
| |\ | | | | | Added all missing VisualServer bindings | ||||
| | * | Added all missing VisualServer bindings | Marc Gilleron | 2018-01-20 | 1 | -4/+281 |
| | | | | | | | | | | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | ||||
| * | | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | 2018-01-25 | 1 | -1/+1 |
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| * | improves portability with some compilers | Ariel Manzur | 2018-01-18 | 1 | -7/+7 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -4/+4 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix macOS and other builds after #15299 | Duy-Nguyen TA | 2018-01-04 | 1 | -1/+1 |
| | | | | | Commit ammended by @akien-mga to fix more platforms. | ||||
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
| |\ | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -1/+1 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 1 | -0/+1 |
| | | | | | Call needs to be routed via visual server to reach the proper thread. | ||||
| * | Bind TextEdit.deselect and update documentation | Rémi Verschelde | 2017-12-16 | 1 | -0/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-11-27 | 1 | -2/+2 |
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| * | Merge pull request #13228 from rminderhoud/weights | Rémi Verschelde | 2017-11-26 | 1 | -1/+1 |
| |\ | | | | | Fix read bug in compressed bone weights | ||||
| | * | Fix read bug in compressed bone weights | Ralph Minderhoud | 2017-11-23 | 1 | -1/+1 |
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| * | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 1 | -2/+2 |
| |\ \ | | | | | | | Onion skinning | ||||
| | * | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 1 | -2/+2 |
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| * / | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| |/ | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -11/+11 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+2 |
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| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+0 |
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| * | Bind some VisualServer functions | Leon Krause | 2017-10-20 | 1 | -5/+403 |
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| * | Expose 'request_frame_drawn_callback' to script. | Saracen | 2017-10-14 | 1 | -0/+1 |
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| * | Bind VisualServer.sync() method to GDScript | Julian Murgia | 2017-10-11 | 1 | -0/+1 |
| | | | | This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94) | ||||
| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -0/+23 |
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| * | Renderer/Simulator flags | Gustav Lund | 2017-08-30 | 1 | -0/+1 |
| | | | | | Now hopefully with correct code style | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -38/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 1 | -7/+8 |
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| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -4/+5 |
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| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -36/+0 |
| | | | | | -Restored an alpha scissor property in Material | ||||
| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 |
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| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 1 | -5/+5 |
| |\ | | | | | Add object type hint for docs | ||||
| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -5/+5 |
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| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+8 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -6/+15 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+16 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -2/+2 |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -3/+5 |
| |\ | | | | | Add double-sided flag to SpriteBase3D [master] | ||||
| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -3/+5 |
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| * | | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde | 2017-06-17 | 1 | -4/+5 |
| |\ \ | | | | | | | Fixed decompression of normals | ||||
