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authorJuan Linietsky2017-12-16 17:09:25 -0300
committerJuan Linietsky2017-12-16 17:11:02 -0300
commit652c98a7beb8fc8a8aad5075a673caf21994a2ba (patch)
treecaa203abb2bcdb839f6bc7568d7119aa948120db /servers/visual_server.cpp
parentd03f35f1bc0ecf09d436ebb44356f8add5b95a3e (diff)
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index c0b53c2d9..42ecb82a4 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1922,6 +1922,7 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
+
GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
GLOBAL_DEF("rendering/vram_compression/import_etc", false);
GLOBAL_DEF("rendering/vram_compression/import_etc2", true);