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| author | Juan Linietsky | 2017-12-16 17:09:25 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-12-16 17:11:02 -0300 |
| commit | 652c98a7beb8fc8a8aad5075a673caf21994a2ba (patch) | |
| tree | caa203abb2bcdb839f6bc7568d7119aa948120db /servers/visual_server.cpp | |
| parent | d03f35f1bc0ecf09d436ebb44356f8add5b95a3e (diff) | |
| download | godot-652c98a7beb8fc8a8aad5075a673caf21994a2ba.tar.gz godot-652c98a7beb8fc8a8aad5075a673caf21994a2ba.tar.zst godot-652c98a7beb8fc8a8aad5075a673caf21994a2ba.zip | |
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
Diffstat (limited to 'servers/visual_server.cpp')
| -rw-r--r-- | servers/visual_server.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index c0b53c2d9..42ecb82a4 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1922,6 +1922,7 @@ VisualServer::VisualServer() { //ERR_FAIL_COND(singleton); singleton = this; + GLOBAL_DEF("rendering/vram_compression/import_s3tc", true); GLOBAL_DEF("rendering/vram_compression/import_etc", false); GLOBAL_DEF("rendering/vram_compression/import_etc2", true); |
