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Age
Files
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Screen space reflection effect
Juan Linietsky
2016-11-29
2
-0
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+3
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Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
2
-4
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+26
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WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
3
-10
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+19
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Instancing is working! (hooray)
Juan Linietsky
2016-11-22
3
-28
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+67
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Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
3
-0
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+36
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working reflection probes!!
Juan Linietsky
2016-11-19
6
-110
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+397
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Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
4
-7
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+8
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all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
7
-44
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+696
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shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-31
2
-0
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+8
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-Many many fixes
Juan Linietsky
2016-10-29
4
-19
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+79
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PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
7
-130
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+173
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More scene work, can display a skybox
Juan Linietsky
2016-10-21
4
-70
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+30
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Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
7
-244
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+2071
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2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
3
-3
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+120
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-the new shader language seems to work
Juan Linietsky
2016-10-07
4
-194
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+1071
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-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
4
-14
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+58
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make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
3
-1174
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+258
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
18
-6601
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+6683
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Revert "small improvement to y_sort: make clear which item has to be drawn fi...
Rémi Verschelde
2017-01-02
1
-4
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+1
*
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Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-02
3
-7
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+0
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
12
-12
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+12
*
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small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2016-12-04
1
-1
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+4
*
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-1
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+1
*
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Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Rémi Verschelde
2016-10-22
3
-0
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+7
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*
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Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-13
3
-0
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+7
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*
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
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+2
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Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-17
1
-0
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+1
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Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
1
-0
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+1
*
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Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
1
-3
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+0
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Remove some unused variables
Johan Manuel
2016-08-13
1
-3
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+0
*
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Merge pull request #6250 from Ovnuniarchos/CursorHotspot
Juan Linietsky
2016-09-10
1
-2
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+2
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Mouse hotspot is not honored.
Ovnuniarchos
2016-08-23
1
-2
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+2
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*
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More visual script improvements
Juan Linietsky
2016-08-30
6
-6
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+8
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Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-10
3
-5
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+13
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Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-07-03
3
-5
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+13
*
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Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
2
-24
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+0
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Drop fully commented-out files
Rémi Verschelde
2016-06-18
4
-736
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+0
*
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
1
-1
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+1
*
Add texture region support for stylebox render
Geequlim
2016-06-05
6
-8
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+9
*
Changed import workflow
Juan Linietsky
2016-05-27
4
-6
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+40
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-Improve resource previews
Juan Linietsky
2016-05-23
1
-1
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+4
*
remove trailing whitespace
Hubert Jarosz
2016-05-21
1
-1
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+1
*
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
5
-1
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+14
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Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
4
-0
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+81
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Ability to colourize baked lighting in real time.
Saracen
2016-02-06
4
-0
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+81
*
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Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-12
3
-4
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+4
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fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
1
-3
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+4
*
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remove trailing whitespace
Hubert Jarosz
2016-03-09
11
-471
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+471
*
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
4
-13
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+45
*
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refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-02-16
1
-1
/
+1
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