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* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+4
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-092-0/+4
* Particle system is complete. Rejoice!Juan Linietsky2017-04-083-4/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0818-0/+18
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-069-187/+476
* Fix typos in source code using codespellRémi Verschelde2017-03-244-8/+8
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0518-5041/+4405
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0512-0/+336
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-212-2/+2
* a ton of bug fixes to the rendererJuan Linietsky2017-02-163-0/+14
* Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
* ability to adjust propagation in gi probeJuan Linietsky2017-02-064-15/+34
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-063-1/+13
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-163-5/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-147-35/+47
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-124-20/+20
* Type renames:Juan Linietsky2017-01-118-95/+95
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-077-69/+69
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-051-0/+5
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| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+5
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-1/+4
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| * Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor2017-01-031-1/+4
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-044-6/+42
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* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0224-6757/+11457
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| * fix stupid bug in light downscaling for GI ProbeJuan Linietsky2017-01-021-3/+6
| * WIP particle systemJuan Linietsky2017-01-015-0/+42
| * Some fixes and clean upsJuan Linietsky2016-12-313-3/+12
| * begin work on new particle systemreduz2016-12-304-35/+381
| * now it really works on window for realreduz2016-12-251-0/+8
| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-2/+2
| * Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-233-64/+45
| * can bake for omni and spotlightJuan Linietsky2016-12-224-45/+185
| * Some BRDF fixesJuan Linietsky2016-12-211-1/+1
| * Godot works on Windows again..reduz2016-12-211-1/+1
| * work in progress global illuminationJuan Linietsky2016-12-207-66/+1074
| * DOF blur, near and far fields..Juan Linietsky2016-12-102-2/+7
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-082-2/+2
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-072-2/+4
| * Support for SSAOJuan Linietsky2016-12-042-0/+3
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-022-1/+2
| * Screen space reflection effectJuan Linietsky2016-11-292-0/+3
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-242-4/+26
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-233-10/+19