| Commit message (Expand) | Author | Age | Files | Lines |
| * | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 3 | -4/+2 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 18 | -0/+18 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 9 | -187/+476 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 4 | -8/+8 |
| * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -2/+2 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 18 | -5041/+4405 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 12 | -0/+336 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -2/+2 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 2 | -2/+2 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 3 | -0/+14 |
| * | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 2017-02-08 | 1 | -1/+1 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 4 | -15/+34 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 3 | -1/+13 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 3 | -5/+5 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 7 | -35/+47 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 4 | -20/+20 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 8 | -95/+95 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 7 | -69/+69 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 1 | -0/+5 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+5 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 1 | -1/+4 |
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| | * | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | 2017-01-03 | 1 | -1/+4 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 4 | -6/+42 |
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| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 24 | -6757/+11457 |
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| | * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 |
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 5 | -0/+42 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 3 | -3/+12 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 4 | -35/+381 |
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -0/+8 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+2 |
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -0/+1 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 3 | -64/+45 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 4 | -45/+185 |
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -1/+1 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 7 | -66/+1074 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -2/+7 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 2 | -2/+2 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 2 | -2/+4 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+3 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 2 | -1/+2 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 2 | -0/+3 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 2 | -4/+26 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 3 | -10/+19 |