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path: root/servers/visual/visual_server_scene.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Implement per-instance custom bounding boxMarc Gilleron2017-11-201-4/+47
* Ability to change indirect light energy.Juan Linietsky2017-11-191-4/+4
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-6/+6
* Fix GIProbe light visibilityHiroshi Ogawa2017-10-041-2/+4
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-13/+8
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-34/+24
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-28/+23
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-12/+62
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-7/+7
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-13/+13
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| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-13/+13
* | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-1/+1
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* Fix #10723, a regression from 7a07895Bojidar Marinov2017-08-291-3/+4
* Dead code tells no talesRémi Verschelde2017-08-271-21/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-4/+3
* -Massive clean up to gizmosJuan Linietsky2017-08-261-580/+4
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-10/+6
* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-191-1/+1
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-2/+4
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-6/+6
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-161-1/+1
* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde2017-07-311-0/+20
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| * Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+20
* | Few small GI Probe fixesJuan Linietsky2017-07-291-4/+4
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+5
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+18
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+12
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+30
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-5/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-16/+20
* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1231/+985
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+6
* Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-14/+26
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-8/+10
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-9/+9
* Type renames:Juan Linietsky2017-01-111-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-12/+12
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+35
* fix stupid bug in light downscaling for GI ProbeJuan Linietsky2017-01-021-3/+6
* Some fixes and clean upsJuan Linietsky2016-12-311-3/+5
* begin work on new particle systemreduz2016-12-301-31/+310